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face.cpp
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462 lines (395 loc) · 11.3 KB
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/* ============================================================================
'face.cpp' defines a Face class.
Written by Nicholas Phillips.
QT4 adaption by Michael R. Greason, ADNET, 27 August 2007
============================================================================ */
/*
Fetch header files.
*/
#include "face.h"
#include "debug.h"
#include "boundary.h"
#include "heal.h"
#include "map_exception.h"
using namespace std;
/* ----------------------------------------------------------------------------
'zero' performs a zero check on a floating point value.
Arguments:
x - The value to test.
Returned:
res - The result.
Written by Nicholas Phillips.
---------------------------------------------------------------------------- */
inline float zero(float x)
{
return fabs(x) < 1e-8 ? 0 : x;
}
/* ----------------------------------------------------------------------------
'min' returns the minimum of two values.
Arguments:
a,b - The two values.
Returned:
res - The result.
Written by Nicholas Phillips.
---------------------------------------------------------------------------- */
inline unsigned int min(const uint a, const uint b)
{
return a < b ? a : b;
}
/* ----------------------------------------------------------------------------
'setRigging_NP' computes the cosine thetas (rigging) for a north-pole face.
Arguments:
nside - The size of the map.
costhetas - The cosine thetas.
rad - The radius of the projection. Defaults to 1.
Returned:
Nothing.
Written by Nicholas Phillips.
---------------------------------------------------------------------------- */
void Face::setRigging_NP(const int nside, vector<double> &costhetas, double rad)
{
double ds = 1./nside;
double s = 0, t = 0;
Boundary lower;
Boundary boundry0;
Boundary boundry1;
quadList.resize(nside);
GLVertVI qli = quadList.begin();
lower.set_eq( 0, 0.5*M_PI*(face+0.5), 1);
for(int i = 0; i < nside; i++) {
t = 0;
qli->resize(2*(nside+1));
GLVertI pti = qli->begin();
bool boundry0_reset = false;
bool boundry1_reset = false;
boundry0.set_eq(costhetas[i], lower(costhetas[i]), -1);
boundry1.set_eq(costhetas[i+1], lower(costhetas[i+1]), -1);
for(int j = i; j <= i+nside; j++) {
pti->setVertS(acos(costhetas[j]),boundry0(costhetas[j]),rad);
pti->setTex(s,t);
++pti;
pti->setVertS(acos(costhetas[j+1]),boundry1(costhetas[j+1]),rad);
pti->setTex(s+ds,t);
++pti;
if( (costhetas[j] >= 2./3.) && ! boundry0_reset) {
boundry0.set_np(costhetas[j],boundry0(costhetas[j]),face);
boundry0_reset = true;
}
if( (costhetas[j+1 ]>= 2./3.) && ! boundry1_reset) {
boundry1.set_np(costhetas[j+1],boundry1(costhetas[j+1]),face);
boundry1_reset = true;
}
t += ds;
}
s += ds;
++qli;
}
return;
}
/* ----------------------------------------------------------------------------
'setRigging_SP' computes the cosine thetas (rigging) for a south-pole face.
Arguments:
nside - The size of the map.
costhetas - The cosine thetas.
rad - The radius of the projection. Defaults to 1.
Returned:
Nothing.
Written by Nicholas Phillips.
---------------------------------------------------------------------------- */
void Face::setRigging_SP(const int nside, vector<double> &costhetas, double rad)
{
double ds = 1./nside;
double s = 0, t = 0;
double phi_boundry = 0.5*M_PI*(face-7);
Boundary boundry0;
Boundary boundry1;
quadList.resize(nside);
GLVertVI qli = quadList.begin();
for(int i = 0; i < nside; i++) {
t = 0;
qli->resize(2*(nside+1));
GLVertI pti = qli->begin();
bool boundry0_reset = false;
bool boundry1_reset = false;
boundry0.set_sp(costhetas[i], phi_boundry, face);
boundry1.set_sp(costhetas[i+1], phi_boundry, face);
for(int j = i; j <= i+nside; j++) {
pti->setVertS(acos(costhetas[j]),boundry0(costhetas[j]),rad);
pti->setTex(s,t);
++pti;
pti->setVertS(acos(costhetas[j+1]),boundry1(costhetas[j+1]),rad);
pti->setTex(s+ds,t);
++pti;
if( (costhetas[j] > (-2./3. - 0.001)) && ! boundry0_reset) {
boundry0.set_eq(costhetas[j],boundry0(costhetas[j]),-1);
boundry0_reset = true;
}
if( (costhetas[j+1] > (-2./3. - 0.001)) && ! boundry1_reset) {
boundry1.set_eq(costhetas[j+1],boundry1(costhetas[j+1]),-1);
boundry1_reset = true;
}
t += ds;
}
s += ds;
++qli;
}
return;
}
/* ----------------------------------------------------------------------------
'setRigging_EQ' computes the cosine thetas (rigging) for an equatorial face.
Arguments:
nside - The size of the map.
costhetas - The cosine thetas.
rad - The radius of the projection. Defaults to 1.
Returned:
Nothing.
Written by Nicholas Phillips.
---------------------------------------------------------------------------- */
void Face::setRigging_EQ(const int nside, vector<double> &costhetas, double rad)
{
double ds = 1./nside;
double s = 0, t = 0;
Boundary lower;
lower.set_eq(-2./3., 0.5*M_PI*(face-4), 1);
Boundary boundry0;
Boundary boundry1;
quadList.resize(nside);
GLVertVI qli = quadList.begin();
for(int i = 0; i < nside; i++) {
t = 0;
qli->resize(2*(nside+1));
GLVertI pti = qli->begin();
boundry0.set_eq(costhetas[i], lower(costhetas[i]), -1);
boundry1.set_eq(costhetas[i+1], lower(costhetas[i+1]), -1);
for(int j = i; j <= i+nside; j++) {
pti->setVertS(acos(costhetas[j]),boundry0(costhetas[j]),rad);
pti->setTex(s,t);
++pti;
pti->setVertS(acos(costhetas[j+1]),boundry1(costhetas[j+1]),rad);
pti->setTex(s+ds,t);
++pti;
t += ds;
}
s += ds;
++qli;
}
return;
}
/* ----------------------------------------------------------------------------
'setRigging' computes the cosine thetas (rigging) for a face.
Arguments:
nside - The size of the map.
costhetas - The cosine thetas.
viewmoll - Projection to use: true=mollweide, false=3D sphere.
rad - The radius of the projection. Defaults to 1.
Returned:
Nothing.
Written by Nicholas Phillips.
---------------------------------------------------------------------------- */
void Face::setRigging(const int nside, vector<double> &costhetas,
bool viewmoll, double rad)
{
double radius = viewmoll ? 1. : rad;
if( face < 4)
setRigging_NP(nside,costhetas,radius);
else if( face > 7)
setRigging_SP(nside,costhetas,radius);
else
setRigging_EQ(nside,costhetas,radius);
rigging_set = true;
GLVertVI qli = quadList.begin();
for(int i = 0; i < nside; i++) {
GLVertI pti = qli->begin();
GLVertI pti_end = qli->end();
for(; pti != pti_end; ++pti) {
pti->s = 0.25*pti->s + 0.25*(face % 4);
pti->t = 0.25*pti->t + 0.25*(face / 4);
}
++qli;
}
if (viewmoll || showmoll) toMollweide(rad);
return;
}
/* ----------------------------------------------------------------------------
'draw' paints the face.
Arguments:
None.
Returned:
Nothing.
Written by Nicholas Phillips.
---------------------------------------------------------------------------- */
void Face::draw()
{
if (! rigging_set) {
throw (MapException(MapException::Other, 0,
"Face::draw:Rigging not set, face = "));;
}
if( showface6 && face != 6 ) return;
QColor color;
GLVertVI qli = quadList.begin();
GLVertVI qli_end = quadList.end();
GLVertI pti;
GLVertI pti_end;
unsigned int list = 0;
for(; qli != qli_end; ++qli) {
pti_end = qli->end();
if( true || (list==(quadList.size()/2)) ) {
if( showrigging ) {
glColor3f(1.0, 1.0, 1.0);
glLineWidth(1.0);
glBegin(GL_LINE_STRIP);
for(pti = qli->begin(); pti != pti_end; ++pti) {
pti->glSet();
}
glEnd();
}
if( showrigging ) {
glLineWidth(3.0);
glBegin(GL_LINE_STRIP);
}
else
glBegin(GL_QUAD_STRIP);
int pixel = 0;
for(pti = qli->begin(); pti != pti_end; ++pti) {
if( showrigging ) {
color.setHsv((int)(360*pixel/(qli->size()-1.)), 255, 255);
glColor3f(color.red()/255.,color.green()/255.,color.blue()/255.);
}
pti->glSet();
pixel++;
}
glEnd();
}
list++;
}
return;
}
/* ----------------------------------------------------------------------------
'toMollweide' computes the vertices assuming a Molleweide projection. If
the supplied radius is <1 then push the projection out of the screen so that
it lies behind a projection with radius 1, when viewed from x < 0.
Arguments:
rad - The radius of the projection. Defaults to 1.
Returned:
Nothing.
Written by Nicholas Phillips.
---------------------------------------------------------------------------- */
void Face::toMollweide(double rad)
{
double r = 1/sqrt(2.);
double phi;
double lambda;
double x,y;
int i = 0;
for(GLVertVI qli = quadList.begin(); qli != quadList.end(); ++qli) {
int j = 0;
for(GLVertI pti = qli->begin(); pti != qli->end(); ++pti) {
phi = asin(pti->z);
lambda = atan2(pti->y,pti->x);
::toMollweide(phi, lambda, x, y);
if( (face == 2 || face == 10) && x > 0) x *= -1;
pti->y = r*x;
pti->z = r*y;
pti->x = (rad < 1.) ? -(rad - 1.) : 0;
j++;
}
i++;
}
if( face == 6 )
toMollweideBackfaceSplit();
return;
}
/* ----------------------------------------------------------------------------
'toMollweideBackfaceSplit' computes the vertices assuming a Molleweide
projection in the face that needs to be split.
Arguments:
None.
Returned:
Nothing.
Written by Nicholas Phillips.
---------------------------------------------------------------------------- */
void Face::toMollweideBackfaceSplit(void)
{
if( face != 6 )
return;
// copy the current list to temp storage
GLVertVec oldquads;
oldquads.resize(quadList.size());
GLVertVI srcqli = quadList.begin();
GLVertVI destqli = oldquads.begin();
for(uint i = 0; i < quadList.size(); i++) {
destqli->resize(srcqli->size());
GLVertI srcpti = srcqli->begin();
GLVertI destpti = destqli->begin();
for( uint j = 0; j < srcqli->size(); j++)
*destpti++ = *srcpti++;
srcqli++;
destqli++;
}
// Now refill it, making the break along the back as needed
srcqli = oldquads.begin();
GLVertVI qli;
quadList.resize(0);
uint i = 0;
for(srcqli = oldquads.begin(); srcqli != oldquads.end(); ++srcqli) {
i++;
bool patch = true; // need to patch the end of the left and start of the right sides
bool leftside = true; // true while building the left side quadlist
GLVertices newverts1;
GLVertices newverts2;
uint jbreak = srcqli->size(); // vertex number of switch between left and right side
jbreak = 2*i-2;
for(uint j = 0; j < srcqli->size(); j++ ){
GLPoint p = (*srcqli)[j];
if( leftside ) {
p.y = -fabs(p.y);
newverts1.push_back(p);
leftside = j < jbreak;
}
else if( patch ) {
p.y = -fabs(p.y);
newverts1.push_back(p);
GLPoint p2;
GLVertVI qli = srcqli;
qli++;
if( qli != oldquads.end() ) {
p2 = (*qli)[j+1];
p2.y = -fabs(p2.y);
}
else {
p2.y = -1.66597;
p2.z = 0.553293;
p2.s = 0.75;
p2.t = 0.5;
}
newverts1.push_back(p2);
newverts1.push_back(p);
// Patch the beginning of the right side of the split face
p = (*srcqli)[j+1];
p.y = fabs(p.y);
if( srcqli != oldquads.begin() ) {
qli = srcqli;
qli--;
p2 = (*qli)[j];
p2.y = fabs(p2.y);
}
else {
p2.y = 1.66597;
p2.z = -0.553293;
p2.s = 0.5;
p2.t = 0.25;
}
newverts2.push_back(p);
newverts2.push_back(p2);
patch = false;
}
else {
p.y = fabs(p.y);
newverts2.push_back(p);
}
}
quadList.push_back(newverts1);
quadList.push_back(newverts2);
}
return;
}