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Add "tint" to the scene.make.image, scene.make.sprite config param (maybe others?) #5609

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@micsun-al

This doesn't seem to tint the image:

const particle = scene.make.image({ key: "blah", tint: 0xff0000 })

This seems to work properly:

const particle = scene.make.image({ key: "blah" })
  .setTint(0xff0000)

... should the top one work?
Inside https://github.com/photonstorm/phaser/blob/v3.51.0/src/gameobjects/image/ImageCreator.js#L12 ...
After var image = new Image(this.scene, 0, 0, key, frame) ...
... maybe add image.setTint(GetAdvancedValue(config, 'tint', null)) ...?

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