Summary
The collision mesh generated by --voxel-external-fill + --voxel-carve + -K for an indoor room scan is extremely poor quality — large chunks of geometry are missing, walls are incomplete, and the overall shape does not resemble the scanned room. The guide (COLLISION.md) suggests this pipeline should work well for interior scenes, but the result is unusable for runtime collision.
Version & environment
@playcanvas/splat-transform (main branch, cloned locally)
- Windows 11
- Node.js 20 (
--max-old-space-size=16384)
- CPU mode
Input
An indoor room scan captured via 3D Gaussian Splatting, saved as .splat format. The scene is a multi-room interior space with standard walls, floors, and ceilings.
Reproduction
node --max-old-space-size=16384 bin/cli.mjs -w \
"input_indoor.splat" \
--filter-cluster --seed-pos -37,29,21 \
--voxel-external-fill --voxel-carve \
-K \
"output.voxel.json"
<img width="1651" height="1022" alt="Image" src="https://github.com/user-attachments/assets/68c1c3ee-dcb4-4854-a189-6fcafb0cda47" />
<img width="1643" height="960" alt="Image" src="https://github.com/user-attachments/assets/343fb0b1-7c8e-4897-88b0-1e98e3917e5b" />
Summary
The collision mesh generated by
--voxel-external-fill+--voxel-carve+-Kfor an indoor room scan is extremely poor quality — large chunks of geometry are missing, walls are incomplete, and the overall shape does not resemble the scanned room. The guide (COLLISION.md) suggests this pipeline should work well for interior scenes, but the result is unusable for runtime collision.Version & environment
@playcanvas/splat-transform(main branch, cloned locally)--max-old-space-size=16384)Input
An indoor room scan captured via 3D Gaussian Splatting, saved as
.splatformat. The scene is a multi-room interior space with standard walls, floors, and ceilings.Reproduction