Skip to content

PBR tranform highlights do not match actual transforms #5377

@akleshchev

Description

@akleshchev

Environment

7.2.3.19375695301

Description

Highlights on a PBR are incorrect, they should match texture's position.

Image

Reproduction steps

  1. Find a texture that makes position and rotation obvious
  2. Rez a cube, apply texture to it
  3. Rotate texture and add an offset
  4. Rez a second cuve and place it side by side with first
  5. Make a PBR, use the same texture as base color
  6. Apply new PBR to a face of the second cube, make texture position match first one
  7. Choose Select Face option in build tools, select both texture and pbr faces

Metadata

Metadata

Assignees

No one assigned

    Labels

    bugSomething isn't workingtriageFlags issues that need to be triaged

    Type

    No fields configured for Bug.

    Projects

    No projects

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions