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updated instructions. Include details for mac + using uniforms
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README.md

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# shader-park-touchdesigner
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Render Shader Park sculptures in TouchDesigner
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### Getting Started 🎉
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Working file available in the dist folder.
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1) Unzip shader-park-core.zip and place the files inside the same folder as ```Shader Park TD.toe```
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Working files are available in the dist folder.
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1) Unzip shader-park-core.zip (Mac users right click on ```shader-park-td-macos``` click Open to give TD access to run the executable).
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2) Open up Shader Park TD.toe and have fun.
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3) Write your Shader Park code in a text DAT and attach it to the Shader_Park_Core component to render (note there are examples and a render network already set up for you to experiment with).
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Write your Shader Park code in a txt file and attach it to the Shader_Park_Core component to render.
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**Tested on MacOS + Windows with no node.js installed**
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### Adding Uniforms / Inputs
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If you use any input in your Shader Park code eg:
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```javascript
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let size = input();
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```
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You will need to add a uniform with the same name (in this case ```size```) to the Vectors tab of the pbr2GLSL1 GLSL MAT.
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---
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**This project has been tested on MacOS + Windows with no node.js installed**
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For Windows this only run on Windows 8.1 and above.
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**Not yet tested on Linux**
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