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reeeee.lua
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575 lines (541 loc) · 20.8 KB
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local Games = {
[301549746] = "Counter Blox",
[863266079] = "Apocalypse Rising 2",
}
--WHOOPSSSSSSSSSSSSSS I JUST SHAT MYSELF!!!!!!!!!!!!!
local Game = assert(Games[game.PlaceId], "Invalid place!")
local UI = Instance.new("ScreenGui")
local Main = Instance.new("Frame")
local PlayerFrame = Instance.new("Frame")
local Title = Instance.new("TextLabel")
local Title_4 = Instance.new("TextButton")
local Line = Instance.new("TextLabel")
local List = Instance.new("ScrollingFrame")
local UIListLayout = Instance.new("UIListLayout")
local Button = Instance.new("TextButton")
local Shadow = Instance.new("TextLabel")
local Input_Label = Instance.new("TextBox")
local TextLabel_Input = Instance.new("TextLabel")
local Shadow_Input = Instance.new("TextLabel")
local ESPFrame = Instance.new("Frame")
local ESPLabel = Instance.new("TextLabel")
local DistanceLabel = Instance.new("TextLabel")
Main.BackgroundColor3 = Color3.new(0.0588235, 0.0588235, 0.0588235)
Main.BorderSizePixel = 0
Main.Position = UDim2.new(0.5, -275, 0.5, -150)
Main.Size = UDim2.new(0, 550, 0, 300)
PlayerFrame.BackgroundTransparency = 1
PlayerFrame.BorderColor3 = Color3.new(0.196078, 0.196078, 0.196078)
PlayerFrame.Position = UDim2.new(0.5, -250, 0, 30)
PlayerFrame.Size = UDim2.new(0, 150, 1, -40)
ESPFrame.Size = UDim2.new(1, 0, 1, 0)
ESPFrame.BackgroundTransparency = 1
ESPFrame.Visible = false
local ItemESPFrame = ESPFrame:Clone()
ESPLabel.BackgroundTransparency = 1
ESPLabel.Size = UDim2.new(0, 1, 0, 30)
ESPLabel.Font = Enum.Font.GothamSemibold
ESPLabel.TextStrokeTransparency = 0.65
ESPLabel.TextColor3 = Color3.new(0.9, 0.9, 0.9)
ESPLabel.TextSize = 16
ESPLabel.TextYAlignment = Enum.TextYAlignment.Top
DistanceLabel.BackgroundTransparency = 1
DistanceLabel.Size = UDim2.new(1, 0, 1, 0)
DistanceLabel.Font = Enum.Font.GothamSemibold
DistanceLabel.TextStrokeTransparency = 0.9
DistanceLabel.TextYAlignment = Enum.TextYAlignment.Bottom
DistanceLabel.Name = "D"
DistanceLabel.TextColor3 = Color3.new(0.8, 0.8, 0.8)
DistanceLabel.Parent = ESPLabel
Title.BackgroundTransparency = 1
Title.Position = UDim2.new(0, 0, 0, -30)
Title.Size = UDim2.new(0, 150, 0, 30)
Title.Font = Enum.Font.GothamBold
Title.Text = "PLAYER"
Title.TextColor3 = Color3.new(0.882353, 0.882353, 0.882353)
Title.TextSize = 20
Title.Parent = PlayerFrame
Line.BackgroundTransparency = 1
Line.Position = UDim2.new(0, 0, 0, 2)
Line.Size = UDim2.new(1, 0, 1, 0)
Line.Font = Enum.Font.GothamBold
Line.Text = "_________"
Line.TextColor3 = Color3.new(0.882353, 0.882353, 0.882353)
Line.TextSize = 20
Line.Parent = Title
List.BackgroundColor3 = Color3.new(0.0784314, 0.0784314, 0.0784314)
List.BorderColor3 = Color3.new(0.196078, 0.196078, 0.196078)
List.Size = UDim2.new(1, 0, 1, 0)
List.BottomImage = "rbxasset://textures/ui/Scroll/scroll-middle.png"
List.CanvasSize = UDim2.new(0, 0, 1, 0)
List.ScrollBarThickness = 5
List.Name = "List"
List.TopImage = "rbxasset://textures/ui/Scroll/scroll-middle.png"
List.Parent = PlayerFrame
UIListLayout.HorizontalAlignment = Enum.HorizontalAlignment.Center
UIListLayout.Padding = UDim.new(0, 10)
UIListLayout.Parent = List
Button.Name = "Button"
Button.BackgroundColor3 = Color3.new(0.0392157, 0.0392157, 0.0392157)
Button.BorderColor3 = Color3.new(0.196078, 0.196078, 0.196078)
Button.Size = UDim2.new(0.85, 0, 0, 30)
Button.Font = Enum.Font.GothamSemibold
Button.Text = "Example Cheat"
Button.TextColor3 = Color3.new(0.882353, 0.882353, 0.882353)
Button.TextSize = 16
local GameFrame = PlayerFrame:Clone()
local AimbotFrame = PlayerFrame:Clone()
GameFrame.Position = UDim2.new(0.5, -75, 0, 30)
AimbotFrame.Position = UDim2.new(0.5, 100, 0, 30)
GameFrame:FindFirstChildOfClass("TextLabel").Text = "GAME"
AimbotFrame:FindFirstChildOfClass("TextLabel").Text = "AIMBOT"
GameFrame.Parent = Main
AimbotFrame.Parent = Main
Title_4.BackgroundTransparency = 1
Title_4.Position = UDim2.new(0, 0, 0, -25)
Title_4.Size = UDim2.new(1, 0, 0, 25)
Title_4.Font = Enum.Font.GothamBlack
Title_4.Text = Game
Title_4.TextColor3 = Color3.new(1, 1, 1)
Title_4.TextSize = 24
Title_4.Parent = Main
Shadow.BackgroundTransparency = 1
Shadow.Position = UDim2.new(0, 1, 0, 1)
Shadow.Size = UDim2.new(1, 0, 1, 0)
Shadow.ZIndex = 0
Shadow.Font = Enum.Font.GothamBlack
Shadow.Text = Game
Shadow.TextColor3 = Color3.new(0, 0, 0)
Shadow.TextSize = 24
Shadow.TextStrokeTransparency = 0
Shadow.Parent = Title_4
Input_Label.Visible = false
Input_Label.BackgroundColor3 = Color3.new(0.0588235, 0.0588235, 0.0588235)
Input_Label.BorderColor3 = Color3.new(0.196078, 0.196078, 0.196078)
Input_Label.Position = UDim2.new(0.5, -75, 0.5, -15)
Input_Label.Size = UDim2.new(0, 150, 0, 30)
Input_Label.Font = Enum.Font.GothamSemibold
Input_Label.PlaceholderColor3 = Color3.new(0.196078, 0.196078, 0.196078)
Input_Label.TextColor3 = Color3.new(0.882353, 0.882353, 0.882353)
Input_Label.TextSize = 14
TextLabel_Input.BackgroundTransparency = 1
TextLabel_Input.Position = UDim2.new(0, 0, -1, 0)
TextLabel_Input.Size = UDim2.new(1, 0, 1, 0)
TextLabel_Input.Font = Enum.Font.Gotham
TextLabel_Input.TextColor3 = Color3.new(1, 1, 1)
TextLabel_Input.TextSize = 18
TextLabel_Input.TextXAlignment = Enum.TextXAlignment.Left
TextLabel_Input.Parent = Input_Label
Shadow_Input.BackgroundTransparency = 1
Shadow_Input.Position = UDim2.new(0, 1, 0, 1)
Shadow_Input.Size = UDim2.new(1, 0, 1, 0)
Shadow_Input.ZIndex = 0
Shadow_Input.Font = Enum.Font.Gotham
Shadow_Input.TextColor3 = Color3.new(0, 0, 0)
Shadow_Input.TextSize = 18
Shadow_Input.TextXAlignment = Enum.TextXAlignment.Left
Shadow_Input.Parent = TextLabel_Input
--// ------------------------------------------- \\--
local Services = setmetatable({}, {
__index = function(self, index)
local Valid, Service = pcall(game.GetService, game, index)
if Valid then
self[index] = Service
return Service
end
end
})
local Stepped = Services.RunService.RenderStepped
local TypeFrames = {
Game = GameFrame,
Player = PlayerFrame,
Aimbot = AimbotFrame
}
local StateColors = {
[false] = Color3.fromRGB(225, 225, 225),
[true] = Color3.fromRGB(0, 170, 255)
}
local StatePositions = {
[false] = UDim2.new(0.5, -275, 1, 0),
[true] = UDim2.new(0.5, -275, 0.5, -150)
}
local Cheats = setmetatable({}, {
__index = {
Add = function(self, Type, Name, Function)
if not self[Name] then
local Frame = assert(TypeFrames[Type], "Bad type").List
local Button = Button:Clone()
Button.Text = Name
Button.Parent = Frame
Button.MouseButton1Click:Connect(Function)
self[Name] = Button
end
end,
IsEnabled = function(self, Name)
local Button = assert(self[Name], "Bad cheat name")
return Button.TextColor3 == StateColors[true]
end,
Toggle = function(self, Name)
local State = not self:IsEnabled(Name)
self[Name].TextColor3 = StateColors[State]
return State
end,
GetInput = function(self, Name)
Main.Visible = false
Input_Label.Visible = true
Input_Label.PlaceholderText = Name
TextLabel_Input.Text = Name
Shadow_Input.Text = Name
Input_Label:CaptureFocus()
Input_Label.Text = ""
local Enter
while not Enter do
Enter = Input_Label.FocusLost:Wait()
end
Input_Label.Visible = false
Main.Visible = true
return Input_Label.Text
end
}
})
Title_4.MouseButton1Click:Connect(function()
Main.Position = StatePositions[Main.Position == StatePositions[false]]
end)
local Settings = {
Smoothness = 0.5,
ESPDistance = math.huge,
ItemESPDistance = math.huge
}
local next = next
local typeof = typeof
local setmetatable = setmetatable
local write = function(str, iswarning)
local write = iswarning and warn or print
write(("[okayHUB]: %s"):format(str))
end
local Scripts = _G.okayHUBScripts
if not Scripts then
write("Scripts folder missing! Creating", true)
Scripts = setmetatable({}, {
__index = {
findAllFunctions = function(self)
local result = {}
for script, funcs in next, self do
for func, info in next, funcs do
result[func] = info
end
end
return result
end,
findScriptWithName = function(self, name)
for script, funcs in next, self do
if script.Name == name then
return script
end
end
end,
findFunctionInfo = function(self, func)
for func2, info in next, self:findAllFunctions() do
if func2 == func then
return info
end
end
end,
findFunctionsForScript = function(self, script)
return self[script]
end
}
})
local GC = get_gc_objects or getgc or debug.getregistry
local IsLClosure = is_l_closure or islclosure
local IsProtosmasherClosure = is_protosmasher_closure or is_synapse_function
local doFunction = function(f)
if typeof(f) == "function" and IsLClosure(f) and not IsProtosmasherClosure(f) then
local _ENV = getfenv(f)
local script = _ENV.script
if script ~= nil then
local Functions = Scripts[script] or {}
Functions[f] = setmetatable({}, {
__index = function(self, index)
if index == "upvalues" then
local upvalues = debug.getupvalues(f)
self.upvalues = upvalues
return upvalues
elseif index == "constants" then
local constants = debug.getconstants(f)
local new = {}
for idx, cnst in next, constants do
new[cnst] = idx
end
self.constants = new
return new
elseif index == "_ENV" then
self._ENV = _ENV
return _ENV
end
end
})
Scripts[script] = Functions
end
end
end
for _, f in next, GC() do
doFunction(f)
end
Stepped:Wait()
end
_G.okayHUBScripts = Scripts
local Client = Services.Players.LocalPlayer
if Game == "Apocalypse Rising 2" then
local Framework = Scripts:findFunctionInfo(getrenv()._G.ClientFramework).upvalues.api
local Networking = Services.ReplicatedStorage:WaitForChild("Networking")
Networking:WaitForChild("Intercom"):Destroy()
Instance.new("RemoteEvent", Networking).Name = "Intercom"
for func, info in next, Scripts:findFunctionsForScript(Scripts:findScriptWithName("Characters")) do
local characterStep = info.upvalues.characterStep
if characterStep and not Settings.characterStep then
Settings.characterStep = characterStep
local code = decompile(characterStep)
Stepped:Wait()
code = "local character, delta, runTime = ...\n" .. code:gsub("while true do%s+end", function()
write("CA")
return ""
end):gsub("character:Destroy%(%)", function()
write("CD")
return ""
end):gsub("humanoid%.WalkSpeed = (%w+)", function(w)
write("WalkSpeed")
return "humanoid.WalkSpeed = nigs or " .. w .. "\nlocal _ = noclips and humanoid:ChangeState(11)\n"
end):gsub("Enum%.HumanoidStateType%.StrafingNoPhysics", function()
write("Anti Noclip")
return "'meme'"
end)
Stepped:Wait()
local Env = setmetatable(Scripts:findFunctionInfo(characterStep).upvalues, {
__index = getrenv()
})
local newFunc = setfenv(loadstring(code), Env)
Stepped:Wait()
debug.setupvalue(func, "characterStep", newFunc)
Stepped:Wait()
Cheats:Add("Player", "Speed", function()
Env.nigs = Cheats:Toggle("Speed") and tonumber(Cheats:GetInput("Speed"))
end)
Cheats:Add("Player", "Noclip", function()
Env.noclips = Cheats:Toggle("Noclip")
end)
Stepped:Wait()
write("WalkSpeed, Noclip, AC Disable")
end
end
for func, info in next, Scripts:findFunctionsForScript(Services.ReplicatedStorage.Client.Libraries.Network) do
local Two = info.constants[2]
if Two then
debug.setconstant(func, Two, 1)
end
end
for func, info in next, Scripts:findFunctionsForScript(Scripts:findScriptWithName("Bullets")) do
local getSpredAngle = info.upvalues.getSpredAngle
if getSpredAngle and not Settings.getSpredAngle then
Settings.getSpredAngle = getSpredAngle
Cheats:Add("Game", "No Spread", function()
debug.setupvalue(func, "getSpredAngle", Cheats:Toggle("No Spread") and function()
return 0.001
end or getSpredAngle)
end)
write("No Spread")
Stepped:Wait()
end
local getFireImpulse = info.upvalues.getFireImpulse
if getFireImpulse and not Settings.getFireImpulse then
Settings.getFireImpulse = getFireImpulse
Cheats:Add("Player", "No Recoil", function()
debug.setupvalue(func, "getFireImpulse", Cheats:Toggle("No Recoil") and function()
return {
Vector2.new(),
0,
0,
0
}
end or getFireImpulse)
end)
write("No Recoil")
Stepped:Wait()
end
end
for func, info in next, Scripts:findFunctionsForScript(Scripts:findScriptWithName("World")) do
local abs = info.constants.abs
if abs and not Settings.Set then
Settings.Set = func
local adjustDistances = info.upvalues.adjustDistances
debug.setconstant(func, abs, "tanh")
Cheats:Add("Game", "No Fog", function()
debug.setupvalue(func, "adjustDistances", Cheats:Toggle("No Fog") and function()
Services.Lighting.FogEnd = 100000000
end or adjustDistances)
end)
Cheats:Add("Game", "Gravity", function()
workspace.Gravity = Cheats:Toggle("Gravity") and tonumber(Cheats:GetInput("Gravity")) or 196.2
end)
write("No Fog")
Stepped:Wait()
end
end
for func, info in next, Scripts:findFunctionsForScript(Services.ReplicatedStorage.Client.Libraries.Cameras.Character) do
local Step = info.upvalues.step
if Step and not Settings.BruhStep then
Settings.BruhStep = Step
local Constants = {70, 75, 33, 60}
Cheats:Add("Player", "Field Of View", function()
local newFOV = tonumber(Cheats:GetInput("Field Of View")) or 70
for _, FOV in next, Constants do
debug.setconstant(Step, info.constants[FOV], newFOV * (FOV / 70))
end
end)
end
end
local Camera = workspace.CurrentCamera
local CF = CFrame.new
local MoveMouse = Input and Input.MoveMouse or mousemoverel
local Characters = workspace:WaitForChild("Characters")
local FindTarget = function()
local Distance, Selected = math.huge
for _, Character in next, Characters:GetChildren() do
if Character ~= Client.Character then
local Part = Character:FindFirstChild(Settings.AimForHead and "Head" or "UpperTorso")
local ScreenPointV3, OnScreen = Camera:WorldToViewportPoint(Part.Position)
local Distance2 = (Services.UserInputService:GetMouseLocation() - Vector2.new(ScreenPointV3.X, ScreenPointV3.Y)).Magnitude
if Distance2 <= Distance and OnScreen and (Settings.VisibilityCheck and #Camera:GetPartsObscuringTarget({Part.Position}, {Client.Character}) == 0 or not Settings.VisibilityCheck) then
Distance = Distance2
Selected = Part
end
end
end
return Selected
end
Cheats:Add("Aimbot", "Aimbot", function()
Settings.Aimbot = Cheats:Toggle("Aimbot")
end)
Cheats:Add("Aimbot", "Aim For Head", function()
Settings.AimForHead = Cheats:Toggle("Aim For Head")
end)
Cheats:Add("Aimbot", "Visibility Check", function()
Settings.VisibilityCheck = Cheats:Toggle("Visibility Check")
end)
Cheats:Add("Aimbot", "Smoothness", function()
Settings.Smoothness = 1 - math.clamp(tonumber(Cheats:GetInput("Smoothness")) or 0, 0, 99) / 100
end)
Cheats:Add("Game", "Player ESP", function()
ESPFrame.Visible = Cheats:Toggle("Player ESP")
end)
Cheats:Add("Game", "Loot ESP", function()
ItemESPFrame.Visible = Cheats:Toggle("Player ESP")
end)
local Items = {}
Stepped:Connect(function()
if Settings.Aimbot and Services.UserInputService:IsMouseButtonPressed(Enum.UserInputType.MouseButton2) then
local Target = FindTarget()
if Target then
local ScreenPoint = Camera:WorldToViewportPoint(Target.Position)
local NewPosition = (Vector2.new(ScreenPoint.X, ScreenPoint.Y) - Services.UserInputService:GetMouseLocation()) * Settings.Smoothness
MoveMouse(NewPosition.X, NewPosition.Y)
end
end
local Head = Client.Character and Client.Character:FindFirstChild("Head")
if Head then
if ESPFrame.Visible then
for _, ESP in next, ESPFrame:GetChildren() do
local Position = Characters[ESP.Name].Head.Position
local ScreenPoint, Visible = Camera:WorldToViewportPoint(Position)
ESP.Visible = Visible and Settings.ESPDistance
if Visible then
ESP.Position = UDim2.new(0, ScreenPoint.X, 0, ScreenPoint.Y)
ESP.D.Text = ("[%.0f]"):format((Head.Position - Position).Magnitude)
end
end
end
if ItemESPFrame.Visible then
for Position, ESP in next, Items do
local ScreenPoint, Visible = Camera:WorldToViewportPoint(Position)
ESP.Visible = Visible
if Visible then
ESP.Position = UDim2.new(0, ScreenPoint.X, 0, ScreenPoint.Y)
ESP.D.Text = ("[%.0f]"):format((Head.Position - Position).Magnitude)
end
end
end
end
end)
local CharactersHook = function(Character)
local Name = Character.Name
if Name ~= Client.Name then
local ESP = ESPLabel:Clone()
ESP.Name = Name
ESP.Text = Name
ESP.Parent = ESPFrame
end
end
local LootHook = function(Loot)
local Name = Loot.Name
local ESP = ESPLabel:Clone()
Items[Loot.Position] = ESP
ESP.Text = Text
ESP.Parent = ItemESPFrame
end
local Loot = workspace:WaitForChild("Loot")
Characters.ChildAdded:Connect(CharactersHook)
Characters.ChildRemoved:Connect(function(Character)
local ESP = ESPFrame:FindFirstChild(Character.Name)
if ESP then
ESP:Destroy()
end
end)
for _, Character in next, Characters:GetChildren() do
CharactersHook(Character)
end
Loot.ChildAdded:Connect(LootHook)
Loot.ChildRemoved:Connect(function(Loot)
local ESP = ItemESPFrame:FindFirstChild(Loot.Name .. tostring(Loot.CFrame.Position))
if ESP then
ESP:Destroy()
end
end)
elseif Game == "Counter Blox" then
local Code = Services.HttpService:GenerateGUID()
local SpoofRemote = Instance.new("RemoteEvent")
local Env
for func, info in next, Scripts:findFunctionsForScript(Client.PlayerGui.Client) do
Env = Env or info._ENV
local Kick, WalkSpeed = info.constants.Kick or info.constants.kick, info.constants[17.35]
local _ = Kick and debug.setconstant(func, kick, "GetChildren")
_ = WalkSpeed and (debug.setconstant(func, info.constants[25], -9999999) or Cheats:Add("Player", "Speed", function()
debug.setconstant(func, WalkSpeed, Cheats:Toggle("Speed") and tonumber(Cheats:GetInput("Speed")) or 17.35)
end))
end
local speedupdate = env.speedupdate
Cheats:Add("Player", "No Slowdown", function()
env.speedupdate = Cheats:Toggle("No Slowdown") and blank or speedupdate
end)
Cheats:Add("Player", "No Fall Damage", function()
local State = Cheats:Toggle("No Slowdown")
Services.ReplicatedStorage.Events.FallDamage.Name = State and Code or "FallDamage"
SpoofRemote.Name = State and "FallDamage" or Code
end)
local firebullet, info = Env.firebullet, Scripts:findFunctionInfo(Env.firebullet)
if info then
warn("firebullet")
local RecoilX, RecoilY = info.constants.RecoilX, info.constants.RecoilY
Cheats:Add("Player", "No Recoil", function()
local State = Cheats:Toggle("No Recoil")
debug.setconstant(firebullet, RecoilX, State and "SpreadModifier" or "RecoilX")
debug.setconstant(firebullet, RecoilY, State and "SpreadModifier" or "RecoilY")
end)
end
end
UI.ZIndexBehavior = Enum.ZIndexBehavior.Global
UI.Parent = Services.CoreGui
Main.Parent = UI
Input_Label.Parent = UI
ESPFrame.Parent = UI
ItemESPFrame.Parent = UI
PlayerFrame.Parent = Main