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56 lines (56 loc) · 1.42 KB
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{
"name": "playsocketjs",
"version": "3.1.2",
"description": "WebSocket wrapper for creating simple multiplayer systems with ease.",
"type": "module",
"module": "dist/playsocket-client.js",
"exports": {
".": {
"import": "./dist/playsocket-client.js"
},
"./server": {
"import": "./dist/playsocket-server.js"
}
},
"files": [
"dist"
],
"scripts": {
"start": "node example/example-server.js",
"test": "npm run build && npx playwright test --config e2e/playwright.config.js",
"test:headed": "npm run build && npx playwright test --config e2e/playwright.config.js --headed",
"build": "rollup -c rollup.config.js",
"lint": "eslint ./src"
},
"repository": {
"type": "git",
"url": "git+https://github.com/therealPaulPlay/PlaySocketJS.git"
},
"keywords": [
"WebSocket",
"Data channel",
"Socket",
"Multiplayer",
"Game"
],
"author": "PaulPlay",
"license": "MIT",
"bugs": {
"url": "https://github.com/therealPaulPlay/PlaySocketJS/issues"
},
"homepage": "https://github.com/therealPaulPlay/PlaySocketJS#readme",
"devDependencies": {
"@playwright/test": "^1.58.1",
"@rollup/plugin-node-resolve": "^16.0.0",
"eslint": "^9.35.0",
"eslint-plugin-jsdoc": "^54.4.0",
"globals": "^16.3.0",
"rollup": "^4.31.0"
},
"peerDependencies": {
"ws": "^8.18.1"
},
"dependencies": {
"@msgpack/msgpack": "^3.1.1"
}
}