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144 lines (106 loc) · 3.84 KB
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<!DOCTYPE html>
<html>
<head>
<title>dynamic</title>
<script src="./libs/three.js"></script>
<script src="./libs/dat.gui.js"></script>
<script src="./libs/OrbitControls.js"></script>
<style>
body {
margin: 0;
overflow: hidden;
}
</style>
</head>
<script>
// 全局变量
var renderer;
var scene;
var camera, cubeCamera;
var control;
var orbit;
var sphere;
function init() {
// 场景
scene = new THREE.Scene();
// 相机
camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 10000);
orbit = new THREE.OrbitControls(camera);
// 渲染器
renderer = new THREE.WebGLRenderer();
renderer.setClearColor(0x000000, 1.0);
renderer.setSize(window.innerWidth, window.innerHeight);
var textureCube = createCubeMap();
textureCube.format = THREE.RGBFormat;
var shader = THREE.ShaderLib["cube"];
shader.uniforms["tCube"].value = textureCube;
var material = new THREE.ShaderMaterial({
fragmentShader: shader.fragmentShader,
vertexShader: shader.vertexShader,
uniforms: shader.uniforms,
depthWrite: false,
side: THREE.DoubleSide
});
var skybox = new THREE.Mesh(new THREE.BoxGeometry(10000, 10000, 10000), material);
scene.add(skybox);
cubeCamera = new THREE.CubeCamera(0.1, 20000, 256);
scene.add(cubeCamera);
var sphereGeometry = new THREE.SphereGeometry(4, 15, 15);
var boxGeometry = new THREE.BoxGeometry(5, 5, 5);
var cylinderGeometry = new THREE.CylinderGeometry(2, 4, 10, 20, 20, false);
var dynamicEnvMaterial = new THREE.MeshBasicMaterial({envMap: cubeCamera.renderTarget, side: THREE.DoubleSide});
var envMaterial = new THREE.MeshBasicMaterial({envMap: textureCube, side: THREE.DoubleSide});
sphere = new THREE.Mesh(sphereGeometry, dynamicEnvMaterial);
sphere.name = 'sphere';
scene.add(sphere);
var cylinder = new THREE.Mesh(cylinderGeometry, envMaterial);
cylinder.name = 'cylinder';
scene.add(cylinder);
cylinder.position.set(10, 0, 0);
var cube = new THREE.Mesh(boxGeometry, envMaterial);
cube.name = 'cube';
scene.add(cube);
cube.position.set(-10, 0, 0);
camera.position.x = 0;
camera.position.y = 5;
camera.position.z = 33;
camera.lookAt(scene.position);
document.body.appendChild(renderer.domElement);
control = new function () {
this.rotationSpeed = 0.005;
this.scale = 1;
};
addControls(control);
render();
}
function addControls(controlObject) {
var gui = new dat.GUI();
gui.add(controlObject, 'rotationSpeed', -0.1, 0.1);
}
function createCubeMap() {
var path = "./images/";
var format = '.jpg';
var urls = [
path + 'posx' + format, path + 'negx' + format,
path + 'posy' + format, path + 'negy' + format,
path + 'posz' + format, path + 'negz' + format
];
var textureCube = THREE.ImageUtils.loadTextureCube(urls, new THREE.CubeReflectionMapping());
return textureCube;
}
function render() {
orbit.update();
sphere.visible = false;
cubeCamera.updateCubeMap(renderer, scene);
sphere.visible = true;
renderer.render(scene, camera);
scene.getObjectByName('cube').rotation.x += control.rotationSpeed;
scene.getObjectByName('cube').rotation.y += control.rotationSpeed;
scene.getObjectByName('cylinder').rotation.x += control.rotationSpeed;
requestAnimationFrame(render);
}
window.onload = init;
</script>
<body>
</body>
</html>