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The game will be automatically started when you get into the scene.
Use "WASD" to move the character.
Mouse controls the camera rotation. Mouse left drag to rotate the camera, roll the mid-wheel to zoom in or zoom out.
Please find all the stars hidden in the "dungeon" in the limited-time
This is an infinite-level procedure-generated puzzle game, take your time to get through the level as much as possible.
Final Project - Feel the 3D Dungeon!
This is it! The culmination of your procedural graphics experience this semester. For your final project, we'd like to give you the time and space to explore a topic of your choosing. You may choose any topic you please, so long as you vet the topic and scope with an instructor or TA. We've provided some suggestions below. The scope of your project should be roughly 1.5 homework assignments). To help structure your time, we're breaking down the project into 4 milestones:
Project planning: Design Doc (due 11/6)
Design Doc
Introduction
What motivates your project?
With the CGGT SIGLAB has been moved to a "Dungeon", and as a gameplay engineer, after taking the procedure generation course, I was thinking: what if I build a procedure dungeon game level in Unity3D? Therefore, I want to create an infinite-level puzzle game. The gameplay should be very easy to understand and get started. Once the player starts the game, it will automatically generate a character in a random starting place, player needs to find all the stars that randomly dropped in the dungeon. If the player can collect all the stars on the current level, the system will move the player to the next level, the entire dungeon map will be shuffled and the player needs to collect all the stars again to get into the next level. As the level increases, the player needs to collect more and more stars (maximum 5 stars).
Dungeon Map
Goal
What do you intend to achieve with this project?
I want to create a high-freedom 3D puzzle game with the implementation of Wave Function Collapse Algorithm reference
Inspiration:
You must have some form of reference material for your final project. Your reference may be a research paper, a blog post, some artwork, a video, another class at Penn, etc.
Include in your design doc links to and images of your reference material.
How will your program fit together? Make a simple free-body diagram illustrating the pieces.
Timeline:
Create a week-by-week set of milestones for each person in your group. Make sure you explicitly outline what each group member's duties will be.
MileStone 1
MileStone 2
MileStone 3
Akiko Zhu
Setup develop environment
Finish the tile map generator, make WFC algorithm working in 3D scene
Polish the procedural generation
Complete 3D character basic movement
Finish the random stars generator
Fix all the bugs
Implement basic data structure of wave function collapse algorithm
Complete tiles model, Create basic materials, Finish the level generator
Polish the materials
Milestone 1: Implementation part 1 (DONE: due 11/13)
1. Set up everything for the game development
2. Implement C# script to achieve 3D character movement, including vertical and horizontal movement, and jump
3. Implement a spherical camera such that the camera will always look at the character and rotate by the cursor
Character & Camera Controller
4. Create some basic tiles for the wave function collapse algorithm, and implement the algorithm framework
Basic tiles
Milestone 2: Implementation part 2 (DONE: 11/25)
1. Finish the tile map generator, make the WFC algorithm work in 3D scene
3D WFC algorithm
A 10x10x10 Grid WFC
2. Implement C# script to achieve random star generation
3. Complete all the tiles model, Finish the infinite-level generation function
New tiles
Gameplay Demo
Milestone 3: Implementation part 3 (DONE)
Optimization and suggestions from the class
Add lose condition
Camera that can switch btw. 1st and 3rd persp.
Add boundary of the dungeon
1. Working on the shaders, UI, materials, lights, and atmosphere. Make the entire game scene more artistic and creative.
2. Make sure the entire game has no bugs at all.
3. Clean up the unnecessary codes, such as debug logs and test functions.
Final DEMO
Final submission (due 12/2)
Time to polish! Spen this last week of your project using your generator to produce beautiful output. Add textures, tune parameters, play with colors, play with camera animation. Take the feedback from class critques and use it to take your project to the next level.
Submission:
Push all your code / files to your repository
Come to class ready to present your finished project
Update your README with two sections
final results with images and a live demo if possible
post mortem: how did your project go overall? Did you accomplish your goals? Did you have to pivot?