Feature/PrefabFactory#28
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bestknighter wants to merge 4 commits into
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Ainda vou documentar. |
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Pelo que entendi, o PrefabFactory é apenas uma classe éstática com métodos para a criação de GameObjects específicos. A tem algum caso que a engine pode obter vantagem com isso? Se não me parece algo que é mais interessante ter nos jogos, e não na engine. |
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Tecnicamente, isso seria algo de um Rattletrap Editor. Se quiser, podemos manter essa feature em hold indefinidamente até o termos, se o tivermos. |
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Tinha esquecido de fazer o PR!
É algo bem simples para ser usado pelos jogos. Coloquei uma função de exemplo.