refactor: make the Unity console a first-class log target - #43
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…e exit and reloads
…ean clickable entries
… on GC finalization
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…ck noise frame names
…regateException stack overflow
… reflection on load
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Reworks the logging core so the Unity console is just another target: ULogger steals Debug's log handler and delivers every log and exception through one sync-or-async target pipeline, dropping the old logMessageReceived round-trip. In the editor, console entries now get a cleaned, clickable stack via managed-callback entries (double-click lands on the real call site), background-thread logs are marshaled to the main thread, and async/engine/threading noise frames are filtered out by extensible groups. All Unity-interop and stack handling is isolated under Internal/UnityInterop for easier per-platform maintenance.