Fix network log cleanup#10557
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cleanupOldLogs() was only invoked from setInstanceSuffix(), which is called exclusively by the parallel test executors. Normal network games go through activateNetworkLogging(), so flat network-debug-*.log files accumulated past the NET_MAX_LOG_FILES limit without ever being pruned. Run cleanup once when normal-mode logging is first activated.
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Network log writer is intended to retain a history of the last 10 logs and delete any older entries to avoid file bloat.
However cleanupOldLogs() was only called by the test executor, not in normal network play. This allowed network logs to accumulate past the NET_MAX_LOG_FILES limit.
Fix by adding cleanupOldLogs() to the normal network play path.