simple cs2 aimbot and esp, for linux only.
./setup.sh
# Restart your machine (required)
git clone https://github.com/Domanffe/deadlocked
curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | shAlso make sure that the uinput kernel module is loaded.
Running NixOS or Fedora Atomic? See OS-Specific Setup.
./run.shNote
When running for the first time and on game updates, it will parse the map data for a fast visibility check. Let this run until you see all maps have been parsed. This will take a lot of resources, so it's best to let it run before joining a game.
- Hotkey
- FOV
- Smooth
- Start bullet
- Targeting mode
- Visibility check (VPK parsing)
- Head only/whole body
- Flash check
- FOV circle
- Hotkey
- Box
- Skeleton
- Health bar
- Armor bar
- Player name
- Weapon icon
- Player tags (helmet, defuser, bomb)
- Dropped weapons
- Bomb timer
- Activation mode
- Min/max delay
- Additional Duration
- Visibility check
- Flash check
- Scope check
- Velocity threshold
- Head only mode
- Smoothing
- Aimbot
- Triggerbot
- RCS
- Sniper crosshair
- Bomb timer
- Spectator list
Warning
These features write to game memory and carry ban risk.
- No flash (with max flash alpha)
- FOV changer
- No smoke
- Smoke color change
Caution
VACNet 3.0 is better at detecting aimbot and wallhacks. Do not use aim lock. Play with a low FOV. Use visuals sparingly.
Configs are saved in $XDG_CONFIG_HOME with fallback to $HOME/.config. Otherwise they're saved alongside the executable.
See radar.md
Best support:
- GNOME (Mutter)
- KDE (KWin)
Good support:
- SwayWM
- Weston
Fair support:
- i3
- OpenBox
- XFCE
Wayland support:
Native Wayland is supported, but requires manual compositor configuration to make the overlay work correctly (always on top and click-through).
For Hyprland, add the following rules to your hyprland.conf:
windowrulev2 = float, title:^(deadlocked_overlay)$
windowrulev2 = pin, title:^(deadlocked_overlay)$
windowrulev2 = noinput, title:^(deadlocked_overlay)$
windowrulev2 = noblur, title:^(deadlocked_overlay)$
windowrulev2 = noshadow, title:^(deadlocked_overlay)$
windowrulev2 = opaque, title:^(deadlocked_overlay)$
windowrulev2 = size 100% 100%, title:^(deadlocked_overlay)$
If you encounter issues, you can force X11 mode by running with the --x11 flag.
The game still thinks it's running in 16:9 resolution. This cannot be fixed.
Your compositor or window manager doesn't support transparency, or it's not enabled.
On KDE, go into the Display and Monitor settings, then Compositor, and tick Enable compositor on startup.
The window couldn't be made click-through. This is a window manager/compositor limitation.
Your window manager doesn't support positioning or resizing windows.
Your window manager doesn't support always-on-top windows.