add mission variable save/load to SaveLoadX#78
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Goober5000 wants to merge 1 commit intoFSO-Scripters:masterfrom
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add mission variable save/load to SaveLoadX#78Goober5000 wants to merge 1 commit intoFSO-Scripters:masterfrom
Goober5000 wants to merge 1 commit intoFSO-Scripters:masterfrom
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Extends SaveLoadX checkpoints to capture and restore non-persistent mission variables alongside ship state. Player-persistent and campaign-persistent variables are skipped since FSO manages those across missions. Also adds a new `lua-savestate-load-external-var` SEXP to complement `lua-savestate-load-external`. Old save files without `data.Variables` will load cleanly. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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mcywinskittc
previously approved these changes
Apr 22, 2026
|
Tested both external load and standard loading scenarios. Lgtm 👍 |
xShivan
approved these changes
Apr 23, 2026
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Extends SaveLoadX checkpoints to capture and restore non-persistent mission variables alongside ship state. Player-persistent and campaign-persistent variables are skipped since FSO manages those across missions. Also adds a new
lua-savestate-load-external-varSEXP to complementlua-savestate-load-external. Old save files withoutdata.Variableswill load cleanly.In draft pending testing.Tested by Shiv.