[ENHANCEMENT] Add scriptInit and listScriptClasses to every script class#349
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AbnormalPoof merged 1 commit intoFunkinCrew:experimentalfrom Feb 20, 2026
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Oh I see, you're looking to dynamically instantiate scripts from ANOTHER script! I was going to suggest using the As for the actual implementation, this could probably be handled using a single |
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I'm not sure if this is correct, but the code for scriptInit could imply that you can instantiate ANY class instead of only ones that extend said class.
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Since scripted classes can extend each other now, it is a no-brainer to add functions from normal script class bases into scripted classes.
I initially wanted to add onto the staticFields array when initializing a class, however I couldn't figure out how to convert the functions into
hscript.Exprblocks without using a different interpreter for them, as I would need some of Polymod's classes which are normally blacklisted.