This repository was archived by the owner on Sep 15, 2025. It is now read-only.
Open
Conversation
Member
|
@LloydNicholson Thanks for your contribution. However, the AMDVLK open source project is discontinued as announced here. You are welcome to contribute to RADV. |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to subscribe to this conversation on GitHub.
Already have an account?
Sign in.
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
This is my first time I have written c or c++, so please let me know what else I can do to make this code more robust or any refactors that are required.
Please let me know how I can improve the code. I am under no illusion that this not everything needed for this to work across different 9060 series (gfx1200/navi44) cards but I have it working on mine and that was my goal from the start anyway.
I honestly just wanted to have a better experience with a game I was enjoying and stop enjoying due to an update, so I fixed it to the best of my ability and maybe it can help to get this change into dev.
I did it to the point where I can run Indiana Jones and the Great Circle because it was bugging me that I couldn't and there we some serious performance issues around the save points and I knew AMDVLK could fix the issue.
I haven't done any other meaningful testing other than the fact that my ASRock Challenger 9060 XT 16GB works perfectly so far with AMDVLK in Indiana Jones instead of throwing a VK_ERROR_INCOMPATIBLE_DRIVER.
I added a PR to pal repo as well -> GPUOpen-Drivers/pal#109