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Generate Reactive Pass Constant Buffer Binding Error.. #2

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@polar1225

The SR2_BIND_CB_REACTIVE Buffer is bound to slot 1 in the ffx_fsr2_autogen_reactive_pass shader, but this shader does not reference the FSR2_BIND_CB_FSR2 bound to slot 0. Therefore, only one constant buffer is bound during the final rendering, which may result in the parameters related to the buffer in slot 1 not being set successfully.

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