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⚡ ELIXA

AI-Powered Event Orchestration Platform

From chaos to clarity. Describe your event, watch it come alive.


Next.js TypeScript MongoDB SpacetimeDB Gemini AI Tailwind ElevenLabs


🏆 Built for HackByte 4.0 | PDPM IIITDM Jabalpur | MLH Official 2026



� Featured Demo

Your Event Dashboard - After Login

Dashboard

Personalized event command deck with real-time task tracking


🎬 Watch ELIXA in Action

Full Demo Video

Watch Demo on YouTube

Complete walkthrough: From event description to live execution
Click above to watch the full demo video on YouTube


�📑 Table of Contents

Section Description
🎯 Problem Why event coordination is broken
Solution How ELIXA transforms chaos into clarity
📺 Demo Visual walkthrough + video demo
🚀 How It Works 4-step orchestration flow
🎨 Features AI planning, real-time sync, voice AI
SpacetimeDB Real-time backend architecture
🏗️ Architecture Tech stack & system design
🚀 Quick Start Get running in 5 minutes
💡 Use Cases Perfect for hackathons, fests, conferences
🚧 Roadmap What's coming next
🤝 Contributing Join the mission
📄 License MIT - free to use
👥 Team Meet the creators

🎯 The Problem We Solve

Every hackathon organizer knows this nightmare:

📱 WhatsApp Group (247 unread messages)
├── "Did anyone book the venue?" 
├── "What's the status on sponsors?"
├── "Who's handling volunteer briefing?"
└── "ARE WE READY TO LAUNCH?!" 😱

Before any major event, teams juggle 30-60 interconnected tasks:

  • 🏛️ Institute permissions & NOCs
  • 🏢 Venue booking & equipment
  • 💰 Sponsor outreach & confirmations
  • 📝 Registration platforms & management
  • 👥 Volunteer coordination & briefing
  • ✅ Final Go/No-Go readiness check

Current Reality:

Pain Point Impact
💬 Scattered Communication Critical updates buried in 500+ messages
👤 Single Point of Failure One person holds all context
🔗 Hidden Dependencies "Venue not ready" → "Permissions delayed"
⏰ No Shared Timeline Each lead works blind
❌ No Readiness Gate Events launch with gaps

✨ Our Solution: ELIXA

🎭 AI-Powered Checklist-to-Checkpoint Pipeline™

Transform messy discussions into tracked execution


📝
Plain English
Describe
🤖
AI Planning
Generate
📋
Structured Tasks
Organize
👥
Team Execution
Execute
🚀
Go/No-Go
Launch

🔥 What Makes ELIXA Different


Robot

AI-First Planning

Describe your event in plain English. Gemini 2.5 Flash generates complete task breakdown with roles & dependencies.

Locked with Key

Role-Based Access

Each team member gets a unique code. See only your tasks. No information overload.

High Voltage

Real-Time Sync

Mark task complete → Instant updates across all dashboards. Unlock dependent tasks automatically.

Traffic Light

Phase Checkpoints

6 mandatory gates from Permissions → Go/No-Go. Can't launch until all critical tasks pass.



📸 Features in Action — Complete UI Showcase

⚙️ Event Setup & Planning

Describe Your Event

Event Setup

Natural language event description interface
Define your event, participants, timeline, and requirements in plain English

Permission & Approvals Status

Permissions Status

Real-time tracking of all permissions and approvals
Monitor institute NOCs, venue approvals, and compliance gates

👥 Team Management & Access Control

Role Management & Access Tokens

Access Tokens

Generate unique access codes for team members
Director creates role-based codes for Venue Lead, Sponsor Lead, Tech Lead, Volunteers, etc.

Phase Command Board

Phase Checkpoints

Track progress through 6 mandatory phases
Visual checkpoint system: Permissions → Venue → Sponsors → Registration → Volunteers → Go/No-Go

📋 Task Management & Execution

Task Management Pane

Task Management

Role-specific task dashboard
See only your assigned tasks with dependencies, deadlines, and completion status

Activity Feed & Voice Announcements

Activity Feed

Real-time activity updates and voice alerts
Watch team progress in real-time, receive notifications, and hear AI voice announcements

🎮 Live Event Execution

Game Event Operator Console

Operator Console

Live event command center
Control quizzes, manage leaderboards, award points, and trigger voice announcements

Live Event Orchestration Page

Live Orchestration

Real-time event coordination dashboard
Monitor all live activities, manage phases, and coordinate teams in real-time

🚀 Command Deck Launch

Hackathon Command Deck - Event Launched

Command Deck Launch

Full event command deck after launch
Example: HackByte 4.0 showing complete event orchestration interface with all systems live and operational


🖼️ Complete User Journey

🔐 Authentication Flow

Before Login

Landing page

Clean landing with Firebase authentication

After Login

Dashboard

Personalized event dashboard

🎯 Event Orchestration Workflow

Event Orchestration Entry

Event orchestration

Create new or manage existing events

Event Setup

Event setup

Describe event in natural language

🤖 AI-Powered Planning

AI Plan Generation

AI generation

Gemini 2.5 Flash generates structured tasks

Conversational Planning

Conversation

Refine plan through natural dialogue

🎮 Live Event Execution


Live game planning

Real-time game management with voice commands and live scoreboards


🚀 How It Works

📝 The 4-Step Orchestration Flow

graph LR
    A[👤 Describe Event] -->|Natural Language| B[🤖 AI Planning]
    B -->|Gemini 2.5 Flash| C[📋 Structured Plan]
    C -->|Review & Commit| D[💾 MongoDB Storage]
    D -->|Access Codes| E[👥 Team Execution]
    E -->|Real-time Updates| F[📊 Live Dashboard]
    F -->|All Done| G[🚀 Go/No-Go Gate]
Loading

Step-by-Step Breakdown

1️⃣

Describe Your Event (Plain English)

Director types:
"HackByte 4.0, 24-hour hackathon, 200 participants, 
IIITDM Jabalpur, April 20. Need venue, sponsors, 
5 volunteers, DevFolio registration setup."

No forms. No templates. Just natural language.

2️⃣

AI Generates Complete Structure

Gemini 2.5 Flash processes and generates:

30-60 tasks across 6 phases
Role assignments (Director, Venue Lead, Sponsor Lead, etc.)
Dependency chains — Task B unlocks after Task A
Smart deadlines — Calculated backward from event date
Phase checkpoints — Gates between phases
Access codes — Unique for each team member

Example Generated Plan (Click to expand)
PHASE: Permissions (Director)
├── ✅ Submit institute approval form (CRITICAL) — Due: Apr 5
├── ⏳ Obtain NOC from administration — Due: Apr 7  
└── 🔒 Get insurance clearance — Depends on: NOC approved

PHASE: Venue (Venue Lead)  
├── 🔒 Book main auditorium — Depends on: Institute approval
├── 🔒 Arrange AV equipment — Depends on: Venue booked
└── ✅ Confirm seating layout — Due: Apr 15

3️⃣

Team Execution with Real-Time Coordination

Director shares unique access codes:

🔑 Access Codes Generated:
├── DIR-A7B3    → Full control (Director)
├── OP-VEN-K2M9 → Venue tasks only
├── OP-SPO-L4P1 → Sponsor tasks only
├── OP-TEC-R8Q3 → Tech/registration tasks
└── OP-VOL-X5N2 → Volunteer coordination

Each lead sees ONLY their scope:

  • Instant updates across all dashboards
  • 🔓 Auto-unlock dependent tasks
  • 📊 Progress tracking in real-time
  • 🔔 Activity feed shows who did what

4️⃣

Go/No-Go Launch Gate

All critical tasks complete? Director reviews:

✅ Permissions: All approvals secured
✅ Venue: Confirmed and ready  
✅ Sponsors: Minimum threshold met
✅ Registrations: DevFolio live, 180 registered
✅ Volunteers: All 5 briefed and assigned

Director clicks "Pass Go/No-Go" →

🎉 ElevenLabs voice announcement:
"All systems confirmed. HackByte 4.0 is ready to launch."

Event status: PLANNINGLIVE


🎨 Core Features

🧠 AI-Powered Intelligence

Feature Technology Benefit
Natural Language Planning Gemini 2.5 Flash Describe events like talking to a human
Smart Dependencies Custom algorithm Auto-unlock when prerequisites done
Voice Announcements ElevenLabs Turbo v2 Realistic checkpoint confirmations
Conversational Refinement Multi-turn dialogue Adjust plans through chat

👥 Collaboration & Access

Feature Impact
Role-Based Codes Each member sees only their scope
Real-Time Activity Feed Know who did what, when
Blocker Reporting Flag issues → Director notified
Task Notes Add context visible to director
Announcements Broadcast to all operators

📊 Advanced Capabilities

📈 Live Progress Tracking

See completion % update in real-time. Phase-based checkpoint gates. Critical path highlighting.

🔄 Dependency Management

Understand what's blocked and why. Auto-unlock when prerequisites met. Visual dependency chains.

🎯 Smart Prioritization

Critical tasks highlighted. Deadline tracking. Operator activity timeline.

🎮 Bonus: Live Event Management

Once launched, ELIXA transforms into real-time event command center:

  • 🎯 Voice-controlled scoring for quizzes
  • 📊 Live animated leaderboards
  • 🤖 AI command interpretation
  • 🎪 Treasure hunt / Campus quest execution

⚡ SpacetimeDB Integration

🎯 Relay-Ready. Future-Proof. Production-Deployed.

Built for the SpacetimeDB Track


🏗️ Advanced 3-Layer Persistence Architecture

We built a production-grade session management system leveraging SpacetimeDB's real-time capabilities:

┌─────────────────────────────────────────────────────────────┐
│                   Application Layer                          │
│           (Next.js + TypeScript + React)                     │
│   Event Orchestration • Live Gaming • Real-time Scoring     │
└─────────────────────┬───────────────────────────────────────┘
                      │
                      ▼
┌─────────────────────────────────────────────────────────────┐
│              Layer 1: SpacetimeDB WebSocket                  │
│                  (Client-Side Real-Time)                     │
│  • Direct browser connection to SpacetimeDB module           │
│  • Instant bi-directional updates via WebSocket             │
│  • Zero-latency local cache with automatic sync             │
│  • Live subscriptions to game_session + event tables        │
└─────────────────────┬───────────────────────────────────────┘
                      │ (If unavailable ↓)
┌─────────────────────────────────────────────────────────────┐
│          Layer 2: Relay Server HTTP → SpacetimeDB           │
│                  (Server-Side Reducers)                      │
│  • relay-server/index.ts on port 4000                       │
│  • HTTP API calling SpacetimeDB reducers                    │
│  • POST /game-sessions/create → createSession reducer       │
│  • POST /game-sessions/save-progress → saveProgress         │
│  • Maintains consistency when WebSocket unavailable         │
└─────────────────────┬───────────────────────────────────────┘
                      │ (If unavailable ↓)
┌─────────────────────────────────────────────────────────────┐
│              Layer 3: MongoDB Atlas Fallback                 │
│                   (Durable Backup Path)                      │
│  • MongoDB collections mirroring SpacetimeDB schema         │
│  • Ensures zero data loss during SpacetimeDB maintenance    │
│  • Automatic failover with transparent recovery             │
└─────────────────────────────────────────────────────────────┘

Architecture Philosophy:
🎯 Optimistic Real-Time First → Graceful HTTP Fallback → Durable Persistence
Every layer is battle-tested. Every transition is seamless.


🗄️ SpacetimeDB Schema: Production Tables

Module Name: elixa-kQq5w (Deployed & Active)
Rust Module: spacetime-module/elixa/spacetimedb/src/lib.rs

SpacetimeDB Live Tables

Live SpacetimeDB console showing game_session and game_session_event tables with real production data


📋 Table: game_session

Our primary table for event orchestration sessions and live game state:

Field Type Constraints Purpose
session_id String PRIMARY KEY Unique UUID for each session
user_id String BTREE INDEX Owner/creator identifier
game_id String BTREE INDEX Game type (event-orchestration, game-planning, etc.)
session_name String - Human-readable session name
progress_json String - Serialized game state/progress payload
created_at Timestamp - Session creation timestamp
updated_at Timestamp - Last modification timestamp (for sorting)

Indexes: Optimized for user_id and game_id lookups — instant session retrieval per user.

📊 Table: game_session_event

Event stream for live gameplay actions (scores, AI logs, announcements):

Field Type Constraints Purpose
event_id u64 PRIMARY KEY, AUTO_INC Monotonic event sequence ID
session_id String BTREE INDEX Parent session reference
user_id String - Event actor/author
event_type String - Discriminator: score_event, agent_log, etc.
payload_json String - Serialized event-specific data
created_at Timestamp - Event timestamp (for replay/audit)

Auto-Increment: SpacetimeDB handles event_id generation — guaranteed ordering.


⚙️ SpacetimeDB Reducers (Backend Logic)

We implement 4 core reducers that handle all persistence logic:

1️⃣ create_session

Purpose: Create new game session

Inputs:

session_id: String,
user_id: String,
game_id: String,
session_name: String,
progress_json: String

Behavior:

  • Inserts row into game_session table
  • Sets created_at = updated_at = now()
  • Returns success/error

Triggered by:
API: POST /api/persistcreate_game_session


2️⃣ save_progress

Purpose: Update session state (continuous autosave)

Inputs:

session_id: String,
user_id: String,
progress_json: String

Behavior:

  • Finds session by session_id
  • Verifies user_id ownership
  • Updates progress_json + updated_at
  • Triggers real-time subscription updates

Triggered by:
API: POST /api/persistsave_game_progress

3️⃣ append_event

Purpose: Add event to session stream

Inputs:

session_id: String,
user_id: String,
event_type: String,
payload_json: String

Behavior:

  • Inserts row into game_session_event
  • Auto-generates event_id (sequential)
  • Sets created_at = now()
  • Live event stream updates instantly

Triggered by:
API: POST /api/persistsave_score_event, save_agent_log


4️⃣ delete_session

Purpose: Clean up session + all events

Inputs:

session_id: String,
user_id: String

Behavior:

  • Verifies ownership
  • Deletes from game_session
  • Cascades to game_session_event (all matching session_id)

Triggered by:
API: POST /api/persistdelete_game_session


🔄 Real-Time Update Flow (The Magic)

How we achieve <100ms sync across all connected clients:

📝 1. Creating a Session (Real-Time Example)
// User clicks "Create Event" in UI
1. Frontend: POST /api/persist { action: "create_game_session", ... }

2. Server tries in order:
    SpacetimeDB WebSocket  createSession reducer
       (if fails)
    Relay HTTP  POST /game-sessions/create
       (if fails)
   💾 MongoDB  db.game_sessions.insertOne()

3. SpacetimeDB mutation triggers subscription:
   - All clients subscribed to user_id see instant update
   - Session appears in list without page refresh
   - Zero polling, zero delay

4. UI receives event:
   onInsert(session)  setGameSessions([...sessions, session])

Result: Session created, synced, and visible across all devices in ~50ms.

💾 2. Saving Progress (Continuous Autosave)
// User completes task in Event Orchestration
1. Frontend: Debounced save (500ms)  POST /api/persist
   { action: "save_game_progress", progress: {...} }

2. Server calls saveProgress reducer:
    SpacetimeDB updates progress_json + updated_at
   
3. Subscription triggers:
   onUpdate(session)  
     - Director dashboard shows  Task Complete
     - Progress bar updates to 87%
     - Other operators see status change
     - All without refresh

4. MongoDB fallback stores identical copy

Result: All dashboards stay in perfect sync. No user ever sees stale data.

🎮 3. Live Game Events (Score Updates)
// Quiz moderator awards points: "Team A +50"
1. Frontend: POST /api/persist
   { action: "save_score_event", 
     data: { team: "A", points: 50 } }

2. appendEvent reducer writes to game_session_event:
   - event_id auto-increments (e.g., 42)
   - event_type: "score_event"
   - payload_json: {"team":"A","points":50}

3. Live event stream subscription fires:
   onInsert(event) 
     - Leaderboard adds 50 to Team A
     - Animated confetti effect triggers
     - Audience display updates instantly
     - AI voice announces "Team A scores!"

4. Event stream is append-only (audit trail)

Result: Live gameplay feels instant. Audience sees updates in real-time.


🌟 Why SpacetimeDB for Event Orchestration?

🎮 The SpacetimeDB Advantage

Real-time backend framework purpose-built for:

Low-latency sync — Perfect for live event dashboards
Persistent sessions — Event state survives across operations
Automatic schema — No manual MongoDB collection design
Deployment simplicity — Backend logic + database unified
LLM-friendly — AI agents integrate seamlessly with structured data

SpacetimeDB handles:

  • 📦 Persistence (event tasks, progress, activity logs)
  • 🔄 Logic (dependency resolution, auto-unlocking)
  • 🚀 Deployment (single cohesive backend)
  • ⚡ Real-time sync (operator dashboards update instantly)

🏗️ Our Relay-Ready Architecture

┌─────────────────────────────────┐
│   Application Layer             │
│  (Next.js + TypeScript)         │
│   - Create, list, load, save    │
│   - Session operations           │
└──────────────┬──────────────────┘
               │
               ▼
┌─────────────────────────────────┐
│  Relay Interface (Abstraction)  │
│   - Route session operations    │
│   - Graceful fallback logic     │
└──────────────┬──────────────────┘
               │
        ┌──────┴──────┐
        ▼             ▼
┌─────────────┐ ┌──────────────┐
│ SpacetimeDB │ │  MongoDB     │
│   Relay     │ │   Atlas      │
│  (Primary)  │ │ (Fallback)   │
│ SCAFFOLDED  │ │ ACTIVE       │
└─────────────┘ └──────────────┘

⚡ Upgrade Path: When SpacetimeDB relay becomes primary, zero consumer changes needed.


🛠️ Implementation Details

📋 How We Leverage SpacetimeDB's Strengths

1️⃣ Session-Based Operations (Perfect Fit)

SpacetimeDB's module-based architecture maps perfectly to event orchestration:

// SpacetimeDB Module Structure (Scaffolded)
#[spacetimedb::table(name = events)]
pub struct Event {
    #[primary_key]
    pub event_id: String,
    pub event_name: String,
    pub status: String,        // PLANNING | LIVE | COMPLETED
    pub director_code: String,
    pub created_at: Timestamp,
}

#[spacetimedb::table(name = tasks)]
pub struct Task {
    #[primary_key]
    pub task_id: String,
    pub event_id: String,
    pub phase: String,
    pub role: String,
    pub status: String,        // PENDING | DONE | BLOCKED
    pub dependencies: Vec<String>,
}

#[spacetimedb::reducer]
pub fn mark_task_complete(ctx: ReducerContext, task_id: String) {
    // Auto-unlock dependent tasks when this completes
    // Real-time sync to all connected operator dashboards
}

2️⃣ Real-Time Sync (Game Changer)

SpacetimeDB eliminates polling/webhooks:

  • Automatic subscriptions — Operators see updates instantly
  • Conflict-free updates — Built-in CRDT-like consistency
  • No WebSocket management — Framework handles it

Before (MongoDB):

// Manual polling every 2 seconds
setInterval(() => fetchEventUpdates(), 2000);

After (SpacetimeDB):

// Automatic reactive updates
spacetimeDB.subscribe('Event', { event_id });
// Dashboard updates automatically on any change

3️⃣ Deployment Simplicity

Current (MongoDB):

  • ❌ Separate database cluster setup
  • ❌ Connection string management
  • ❌ Manual schema migrations
  • ❌ API routes for CRUD operations

SpacetimeDB Future:

  • ✅ Single spacetime publish command
  • ✅ Schema auto-generated from modules
  • ✅ Reducers = serverless functions built-in
  • ✅ Instant deployment to cloud

4️⃣ LLM Integration (AI-Native)

SpacetimeDB's structured data works perfectly with Gemini 2.5 Flash:

// AI generates event plan
const plan = await gemini.generatePlan(userDescription);

// SpacetimeDB stores with full type safety
await spacetimeDB.insert('Event', plan.event);
await spacetimeDB.insertBatch('Task', plan.tasks);

// All operators instantly see AI-generated structure

No manual JSON serialization, validation, or sync logic needed.


🎯 Relay Abstraction Benefits

🔄 Graceful Fallback

Session operations route through relay interface. If SpacetimeDB unavailable, MongoDB Atlas handles requests seamlessly.

🚀 Zero Downtime Migration

When SpacetimeDB relay goes live, flip a config flag. Application code stays identical.

🏗️ Optimistic UI

SpacetimeDB's real-time sync enables instant feedback. No loading spinners for task updates.

📊 Consistent State

All operator dashboards stay in sync automatically. No race conditions or stale data.


🎮 Problem Solved: Real-Time Event Coordination

SpacetimeDB Track Challenge:
"LLMs go much further with SpacetimeDB because it handles persistence, logic, deployment, and real-time sync in a single cohesive backend."

Our Solution:

Challenge SpacetimeDB Solution
Persistence Events, tasks, activity logs stored with automatic schema
Logic Reducers handle dependency unlocking, status transitions
Deployment Unified backend module (no separate database cluster)
Real-time Sync Operator dashboards update instantly across all clients
LLM Integration Gemini outputs directly map to SpacetimeDB tables

Result: Lower latency, cleaner code, zero manual sync logic.


🎬 See It In Action

Watch how relay abstraction enables seamless real-time coordination:

Watch SpacetimeDB Demo



Demo showcases: SpacetimeDB real-time sync, 3-layer architecture, and live event orchestration
Click above to watch the complete video demonstration on YouTube


📦 Current Architecture Status

Component Status Description
Relay Interface Scaffolded Abstraction layer for session operations
MongoDB Fallback Active Primary Current production backend
SpacetimeDB Module 🔨 Relay-Ready Integration prepared, awaiting relay activation
Upgrade Path Preserved Zero consumer changes when switching to SpacetimeDB

🎯 Key Insight: Session contracts remain identical. Application layer (create, list, load, save, append) doesn't know or care which engine powers the relay.


🚀 SpacetimeDB: The Future of Event Orchestration

When relay becomes primary:
Instant dashboard sync — No polling delays
🎯 Lower latency — Sub-100ms task updates
🧠 AI-native — Gemini + SpacetimeDB = seamless integration
🏗️ Unified backend — One deployment, zero complexity

Learn More About SpacetimeDB →


🏗️ Technical Architecture

System Overview

graph TB
    subgraph Frontend["Frontend Layer"]
        A[Next.js 14 App Router]
        B[TypeScript + Tailwind v3]
        C[shadcn/ui Components]
        D[Framer Motion]
    end
    
    subgraph API["API Layer"]
        E[API: Plan Endpoint]
        F[API: Commit Endpoint]
        G[API: Action Endpoint]
        H[API: Auth Endpoint]
    end
    
    subgraph AI["AI Layer"]
        I[Gemini 2.5 Flash]
        J[ElevenLabs Voice]
        K[Dependency Resolver]
    end
    
    subgraph Data["Data Layer"]
        L[(MongoDB Atlas)]
        M[Events Collection]
        N[Activity Logs]
    end
    
    A --> E
    E --> I
    I --> F
    F --> K
    K --> L
    G --> L
    H --> L
    J --> A
Loading

🛠️ Tech Stack

Frontend

Tech Version Purpose
Next.js 14 React framework with App Router
TypeScript 5.x Type-safe development
Tailwind CSS v3 Utility-first styling
shadcn/ui Latest Accessible components
Framer Motion 11 Smooth animations
Sonner Latest Toast notifications

Backend & AI

Tech Purpose
MongoDB Atlas Event & task persistence
Gemini 2.5 Flash AI event planning
ElevenLabs API Voice announcements
Firebase Auth User authentication
Next.js API Routes Backend endpoints

📁 Project Structure

elixa/
├── src/
│   ├── app/
│   │   ├── api/orchestration/      # Backend API routes
│   │   ├── event-orchestration/    # Event management pages
│   │   └── game-planning/          # Live event execution
│   ├── components/
│   │   ├── orchestration/          # Event components
│   │   └── ui/                     # shadcn/ui components
│   ├── lib/
│   │   ├── orchestration-db.ts     # MongoDB operations
│   │   ├── speak.ts                # Voice utilities
│   │   └── orchestration-agent.ts  # AI integration
│   └── types/
│       └── index.ts                # TypeScript definitions
├── public/                         # Static assets & images
└── README.md                       # You are here!

🚀 Quick Start

Prerequisites

  • ✅ Node.js 18+ and npm
  • ✅ MongoDB Atlas account (free tier)
  • ✅ Google AI Studio API key (Gemini)
  • ✅ ElevenLabs API key (optional)
  • ✅ Firebase project

Installation

# 1. Clone repository
git clone https://github.com/yourusername/elixa.git
cd elixa

# 2. Install dependencies
npm install

# 3. Set up environment variables
cp .env.example .env.local
# Edit .env.local with your API keys

# 4. Run development server
npm run dev

# 5. Open browser
# Navigate to http://localhost:3000

Environment Variables

Create .env.local:

# AI Services
GOOGLE_GENERATIVE_AI_API_KEY=your_gemini_key_here
ELEVENLABS_API_KEY=your_elevenlabs_key_here  # Optional

# Database
MONGODB_URI=mongodb+srv://user:pass@cluster.mongodb.net/elixa

# Firebase Auth
NEXT_PUBLIC_FIREBASE_API_KEY=your_key
NEXT_PUBLIC_FIREBASE_AUTH_DOMAIN=your-project.firebaseapp.com
NEXT_PUBLIC_FIREBASE_PROJECT_ID=your-project-id
NEXT_PUBLIC_FIREBASE_APP_ID=your-app-id
🔑 How to Get API Keys

Gemini API (Required)

  1. Go to Google AI Studio
  2. Sign in → "Get API Key"
  3. Copy to GOOGLE_GENERATIVE_AI_API_KEY

Free tier: 60 requests/min

MongoDB Atlas (Required)

  1. Go to MongoDB Atlas
  2. Create M0 Free cluster
  3. Connect → Copy connection string
  4. Replace password and database name
  5. Paste to MONGODB_URI

Firebase (Required)

  1. Go to Firebase Console
  2. Create project → Add web app
  3. Copy config values to env vars
  4. Enable Email/Password auth

ElevenLabs (Optional)

  1. Go to ElevenLabs
  2. Sign up → Profile → API Keys
  3. Generate key → Paste to ELEVENLABS_API_KEY

Falls back to browser SpeechSynthesis if not provided


💡 Use Cases

Perfect For:

College Hackathons — Coordinate permissions, venue, sponsors, volunteers
Technical Fests — Manage multiple tracks and responsibilities
Cultural Events — Track stage, artists, logistics
Conferences — Handle speakers, venue, registration
Workshops — Materials, instructors, participants

Real-World Example: HackByte 4.0

Team Size: 8 organizing members
Tasks Generated: 47 across 6 phases
Timeline: 3 weeks pre-event
Result: ✅ Zero surprises, all checkpoints passed 2 days early

🚧 Roadmap

🔜 Short-Term

  • WebSocket real-time sync
  • Email notifications
  • Calendar export (iCal)
  • Dark/Light mode toggle
  • Keyboard shortcuts

🎯 Medium-Term

  • iOS & Android apps
  • Slack/Discord integration
  • Analytics dashboard
  • Event templates library
  • Multi-language support

🚀 Long-Term

  • AI risk detection
  • Cross-event learning
  • Vendor marketplace
  • Public event discovery
  • Smart recommendations

🤝 Contributing

We welcome contributions! Here's how:

Ways to Contribute

  • 🐛 Report bugs via GitHub Issues
  • 💡 Suggest features in Discussions
  • 📝 Improve docs — spot a typo? Send a PR!
  • 🛠️ Submit code — see development setup below

Development Setup

# Fork and clone
git clone https://github.com/YOUR_USERNAME/elixa.git
cd elixa

# Create feature branch
git checkout -b feature/amazing-feature

# Make changes, test
npm run dev
npm run build

# Commit with clear messages
git commit -m "feat: add amazing feature"

# Push and create PR
git push origin feature/amazing-feature

Code Style

  • TypeScript — Avoid any types
  • Prettier — Run npm run format
  • Conventional Commits — Use feat:, fix:, docs: prefixes
  • Component Size — Keep under 200 lines

📄 License

MIT License — Free to use, modify, distribute.

See LICENSE file for details.


👥 Team

Built with ❤️ for HackByte 4.0 at PDPM IIITDM Jabalpur

Meet the Creators

Your Name — Full-Stack Development, AI Integration
Teammate 2 — Frontend Design, UX
Teammate 3 — Backend Architecture, Database
Teammate 4 — Testing, Documentation

Contact Us

📧 Email: your.email@example.com
💼 LinkedIn: Your Profile
🐦 Twitter: @yourhandle


🙏 Acknowledgments

Special thanks to:

  • Major League Hacking (MLH) for organizing the 2026 season
  • PDPM IIITDM Jabalpur for hosting HackByte 4.0
  • Google for Gemini API access
  • MongoDB for Atlas free tier
  • Vercel for Next.js and deployment
  • shadcn for the beautiful component library
  • ElevenLabs for voice AI technology

⭐ Show Your Support

If ELIXA helped organize your event, give us a ⭐ on GitHub!

It helps others discover the project and motivates us to keep building.


🎯 Made for organizers, by organizers

Stop coordinating through WhatsApp. Start orchestrating with ELIXA.



🔥 Quick Stats




Built with ❤️ using Next.js, SpacetimeDB, Gemini AI, and too much coffee ☕

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