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…ameConfiguration integration Agent-Logs-Url: https://github.com/MUnique/OpenMU/sessions/1c9dd8c1-f6c6-46c0-a10a-874c8872fbce Co-authored-by: sven-n <5238610+sven-n@users.noreply.github.com>
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[WIP] Add data model classes and configuration for Castle Siege
Castle Siege Data Model & Configuration
Apr 14, 2026
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Establishes the persistent data foundation for Castle Siege: all enumerations,
[Cloneable]configuration types, and[AggregateRoot]entity types needed by subsequent implementation phases.Enumerations (
DataModel/Configuration/)CastleSiegeState— 10-value cycle state (Idle1=0 … EndCycle=9)CastleSiegeJoinSide— None/Defense/Attack1-3CastleSiegeUpgradeType— Defense/Regen/LifeConfiguration classes (
DataModel/Configuration/)CastleSiegeConfiguration— root config with scalar settings (crown hold time, registration thresholds, tax prices, guild scores) plus references to map/item definitions and 10[MemberOfAggregate]collections (schedule, NPC defs, upgrade levels per type, zone rectangles)CastleSiegeStateScheduleEntry— day-of-week + hour/minute trigger per stateCastleSiegeNpcDefinition— monster template ref, spawn coords, facing direction, persistence flag, default sideCastleSiegeUpgradeDefinition— level, jewel/zen cost, resulting stat valueCastleSiegeZoneDefinition— X1/Y1–X2/Y2 rectangle (spawn areas, machine zones)Entity classes (
DataModel/Entities/)CastleSiegeData([AggregateRoot]) — single-row siege state: owner guild, tax rates, tribute money, hunt zone toggle; ownsNpcStatescollectionCastleSiegeNpcState— per-NPC upgrade levels and current HP, keyed by monster number + instance IDCastleSiegeGuildRegistration([AggregateRoot]) — per-cycle registration: guild ID, denormalized name, mark count, insertion orderModifications
GameConfiguration— adds[MemberOfAggregate] CastleSiegeConfiguration?NpcWindowenum — addsCastleSiegeGateNpcandCastleSiegeLeverNpc