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3 changes: 2 additions & 1 deletion code/game/objects/structures/girders.dm
Original file line number Diff line number Diff line change
Expand Up @@ -9,7 +9,8 @@
material_alteration = MAT_FLAG_ALTERATION_NAME | MAT_FLAG_ALTERATION_COLOR
tool_interaction_flags = (TOOL_INTERACTION_ANCHOR | TOOL_INTERACTION_DECONSTRUCT)
max_health = 100
parts_amount = 2
material = /decl/material/solid/metal/steel
parts_amount = 5
parts_type = /obj/item/stack/material/rods

var/cover = 50
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6 changes: 6 additions & 0 deletions code/modules/crafting/stack_recipes/recipes_steel.dm
Original file line number Diff line number Diff line change
Expand Up @@ -108,3 +108,9 @@

/decl/stack_recipe/steel/furniture/drill_brace
result_type = /obj/structure/drill_brace

// Temporary recipe until dev merge.
/decl/stack_recipe/steel/girder
result_type = /obj/structure/girder
required_wall_support_value = 10
available_to_map_tech_level = MAP_TECH_LEVEL_SPACE
1 change: 0 additions & 1 deletion code/modules/crafting/stack_recipes/recipes_struts.dm
Original file line number Diff line number Diff line change
Expand Up @@ -36,7 +36,6 @@
/decl/stack_recipe/rods/girder
result_type = /obj/structure/girder
required_wall_support_value = 10
req_amount = 5 * SHEET_MATERIAL_AMOUNT // Arbitrary value since girders return weird matter values.

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without this CI explodes :(

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I can't work out -why-, girders aren't do anything weird compared to any other structure.

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Issue seems to be null parts_type, I'm not certain why that breaks it but heigh ho.

available_to_map_tech_level = MAP_TECH_LEVEL_SPACE

/decl/stack_recipe/rods/wall_frame
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