引擎交付 - #38
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参考:更新了InstalledEngineBuild,默认情况下使用VS2026,并提供了首选VS2022的选项 GapingPixel/UnrealEngineVite-PhysX@db0f9af 在为目标平台构建插件时,将-2017参数传递给编译器。可以用-VS2019参数覆盖。 GapingPixel/UnrealEngineVite-PhysX@2a06019
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参考:更新了InstalledEngineBuild,默认情况下使用VS2026,并提供了首选VS2022的选项 https://github.com/GapingPixel/UnrealEngineVite-PhysX/commit/db0f9af647367eead1899bf2585317dac413c025
在为目标平台构建插件时,将-2017参数传递给编译器。可以用-VS2019参数覆盖。
https://github.com/GapingPixel/UnrealEngineVite-PhysX/commit/2a060199590a6e7a181ad345ab44851af096bcbc