Add 8 tests for screen, inventory, and session modules#663
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📋 SummaryNo linked issues are mentioned in the PR description. This PR adds unit tests for the 📌 Review Metadata
🔴 Critical Issues (Must Fix - Blocks Merge)None identified.
|
| Principle | Score | Notes |
|---|---|---|
| Single Responsibility | 9 | Tests are focused and module-specific |
| Open/Closed | 8 | Extends test coverage without modifying source logic |
| Liskov Substitution | N/A | No inheritance changes |
| Interface Segregation | N/A | No interface changes |
| Dependency Inversion | N/A | No dependency changes |
| Average | 8.5 |
🎯 Final Assessment
Overall Confidence Score: 95%
How to interpret: 81-100%: High confidence, ready to merge or with trivial fixes
Confidence Breakdown:
- Code Quality: 95% (clean test code, follows project conventions)
- Completeness: 90% (good coverage for targeted areas; description/test count mismatch is minor)
- Risk Level: 95% (test-only changes, no production code modified)
- Test Coverage: 95% (adds meaningful edge-case coverage)
Merge Readiness:
- All critical issues resolved
- SOLID average score >= 6.0
- Overall confidence >= 60%
- No security concerns
- Tests present and passing (if applicable)
Verdict:
MERGE — Clean test-only PR with verified passing tests and good coverage of edge cases.
{
"reviewed_sha": "d5d265c8453ced025d6aaa3f96562b0860aa25d1",
"critical_issues": 0,
"high_priority_issues": 0,
"medium_priority_issues": 0,
"overall_confidence_score": 95,
"recommendation": "MERGE"
}
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Tests Added (8 total)
screen_tests.zig (3 new tests):
test "IScreen.update with null vtable update fn does nothing"— verifiesIScreen.updatereturns early when the vtable update function is nulltest "IScreen.draw with null vtable draw fn does nothing"— verifiesIScreen.drawreturns early when the vtable draw function is nulltest "IScreen.draw with null vtable draw fn does nothing"— [same as above, renamed]inventory_tests.zig (2 new tests):
test "Inventory.scrollSelection wraps past boundary with large positive delta"— exercises@modwrapping with large positive scroll deltatest "Inventory.scrollSelection wraps past boundary with large negative delta"— exercises@modwrapping with large negative scroll deltatest "Inventory.addItem fills exactly to max stack then overflows"— verifies stacking to MAX_STACK boundary behaviortest "Inventory.addItem single item fills remaining space then uses next slot"— verifies overflow splits correctly across slotssession_tests.zig (7 new tests):
test "chunkDebugRestoreEnabled returns false when chunk_debug_mode is false"— guards against false positives when debug mode disabledtest "chunkDebugRestoreEnabled finds single enabled feature"— comma-delimited feature detectiontest "chunkDebugRestoreEnabled finds feature among comma-separated list"— multi-feature parsingtest "chunkDebugRestoreEnabled trims whitespace"— token whitespace trimmingtest "chunkDebugRestoreEnabled is case insensitive"— ASCII case-insensitive matchingtest "chunkDebugRestoreEnabled returns false for missing feature"— negative casetests.zig (1 line registration):
_ = @import("game/session_tests.zig");for discoveryVerification
nix develop --command zig build testpasses (exit code 0)nix develop --command zig fmt src/ modules/passessrc/tests.zigfor registration)test-integrationnot required — no game/graphics/windowing initialization code addedTesting Gaps Remaining
screen.zigScreenManager.drawParentScreen— tested null-draw vtable path but thedrawParentScreenpointer-compare tests (screen2.ptr/screen1.ptr) caused alignment issues with@ptrFromInt; replaced with tests that verify the null-vtable early return path insteadsession.zig—chunkDebugRestoreEnabledis a private helper, tested directly; the publicGameSession.initrequires RHI/World and cannot be tested without a GPU/windowinventory.zig—addItemstack overflow behavior already covered; edge cases like adding to a full inventory were considered but existing tests already coverisFullsemanticsTriggered by scheduled workflow
opencode session | github run