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Identifiablefor things identified by aUUID, i.e.Entitys andOfflinePlayers.ConnectedPlayerinterface betweenOfflinePlayerandPlayerin the inheritance hiearchy, which adds a field for IP address. Use this to carry info in pre-login events.Event#getInvolved()that returns a list of allIdentifiables involved in the event.This seems like a better approach than
EntityActionandPlayerAction, and we may remove that patch if this one serves our needs.