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Glass bottle persists on death #14338

Description

@Exanthiax

Expected behavior

When the player dies, an empty glass bottle is dropped.

Observed/Actual behavior

The glass bottle is kept in player hand and still in inv on respawn

Steps/models to reproduce

Give yourself harming potions
Drink them until player dies
Glass bottle still in hand and remains on respawn,

Plugin and Datapack List

No plugins or datapacks. Tested on a clean paper server

Paper version

This server is running Paper version 26.3-143-main@ff3655a (2026-10-02T14:13:32Z) (Implementing API version 26.3.build.143-beta)
You are running the latest version

Other

No response

Activity

  1. added theissue type on Oct 2, 2026
  2. Strokkur424 commented on Oct 2, 2026

    @Strokkur424
    Member

    I can indeed reproduce this on Paper. On a Vanilla server, the bottle gets dropped on death correctly (eventhough on the client it appears as if it was still kept in the inventory at first).

    The interesting thing is that upon testing, I actually discovered that whilst you keep the "consumed", empty glass bottle in your inventory after death, you actually also drop a non-consumed bottle of instant harming II as well, effectively a minor duplication glitch.

  3. molor commented on Oct 3, 2026

    @molor

    This bug is present even in 1.21.11 o:

  4. flennium commented on Oct 3, 2026

    @flennium

    Reproduction

    Reproduced on a clean Paper server running 26.3-143-main@ff3655a, with no plugins or datapacks.

    The attached video shows:

    1. The player drinking harming potions until the final potion kills them.
    2. The resulting empty glass bottle remaining in the player's hand on the death screen.
    3. The same bottle still being present after respawn.
    4. Dropping and picking up the bottle working normally, confirming that it is a real server-side item and not a temporary client ghost item.

    Actual result: the empty glass bottle survives death and remains in the player's inventory after respawn.

    MedalTVMinecraft20261003195202671-trim-1791053578486.mp4
  5. added
    status: acceptedDisputed bug is accepted as valid or Feature accepted as desired to be added.
    and removed on Oct 4, 2026
  6. Doc94 commented on Oct 4, 2026

    @Doc94
    SponsorMember

    I can indeed reproduce this on Paper. On a Vanilla server, the bottle gets dropped on death correctly (eventhough on the client it appears as if it was still kept in the inventory at first).

    The interesting thing is that upon testing, I actually discovered that whilst you keep the "consumed", empty glass bottle in your inventory after death, you actually also drop a non-consumed bottle of instant harming II as well, effectively a minor duplication glitch.

    This in vanilla still has a issue where the result item its added to the same slot but when die, then when respawn the item disapear because its added after the death execute the drop of items... still a strange behaviour.. (i report that https://mojira.dev/MC-312337)

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    status: acceptedDisputed bug is accepted as valid or Feature accepted as desired to be added.version: 26.3Game version 26.3

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