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Fix: call tickDeath for non-ticking armor stands - #14332
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JavierFlores09 wants to merge 1 commit into
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Skipping super.tick() skips LivingEntity#baseTick, which is the only thing that advances the death timer for a living entity with 0 health. Without this, a non-ticking stand at 0 health is never removed, and is reported as dead by isAlive() while still being tracked and saved with the world. TL;DR: permanent armor stands by accident
Doc94
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Oct 2, 2026
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This only happen if you messs with NBT (like /summon minecraft:armor_stand ~ ~ ~ {Health:0}) or using NMS so i dont see reasons to not add this check.
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When
entity.armor_stands.tickin paper-world-defaults.yml, or ArmorStand::canTick is set to false, it results in a non-ticking armor stand, which results in the death timer for a living entity with 0 health to never be incremented. This causes a non-ticking stand at 0 health to never be removed and reported as dead by isAlive() while still being tracked and saved with the world.TL;DR: permanent armor stands by accident.
related issue: #14330