Texture Editor#11
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Added support of TEX file format (all operations) Migrated Conan to 2.x version Removed primitives viewer (unstable thing, will be replaced later)
… correct textures
…with world transformations & culling.
…xed transforms on map.
…es with alpha blending solved.
…d camera movement to player position by default.
Fixed ZItem rendering. Reversed field rItemTemplate from ZItem.json
Added new assets for script selector dialog. Added script selector dialog (WIP)
Added support of script selector in ZScriptC type info
Fixed bug with post-mapping of properties after script changed. Added auto-select in select script tool. Fixed empty properties in produced opCodes in scripts (initial instructions, now they are inited from start by zero/default values)
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Added tag for first public alpha release. |
…cts) Some scripts from M00 reversed
…isibility (exta culling)
Reversed few types from M00 & AllLevels
Fixed hints (in value section hint will show text, not path)
Added beer and drunk optimisations in render pipeline
Added small filter to fix low fps in some places.
…re Profile, use bindless textures, use common geometry buffer with indexed renderer, added culling on GPU side with data streaming to CPU.
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Some notes:
ZCONTROL Properties list:
ZHFlow
ZHM3ActorProperties ZHM3HmAs ZBodyBagBox ZActor ElevatorButton ZHM3ItemTemplateBomb |
…ansform, added custom easy gizmos and fixed CI build
Added support of TEX file format (all operations)
Migrated Conan to 2.x version
Removed primitives viewer (unstable thing, will be replaced later)