- 👋 Hi, I’m @Ser-Avi
- 👀 I’m interested in the intersection of Computer Science and the Arts and Humanities.
- 🌱 I’m currently studying Computer Graphics and Game Technology at the University of Pennsylvania.
Pinned Loading
-
rubenaryo/Cumulus
rubenaryo/Cumulus PublicA DirectX 12 project for real-time enabled cloud simulation and interactivity.
C++ 8
-
CUDA-Path-Tracer
CUDA-Path-Tracer PublicForked from CIS5650-Fall-2025/Project3-CUDA-Path-Tracer
A path tracer built in CUDA supporting PBR, gLTF importing, fast BVHs, texture and material mapping, and more.
C++
-
-
WebGPU-ForwardPlus-and-Clustered-Deferred-Lighting
WebGPU-ForwardPlus-and-Clustered-Deferred-Lighting PublicForked from CIS5650-Fall-2025/Project4-WebGPU-Forward-Plus-and-Clustered-Deferred
A WebGPU Sponza scene with point lights, showing Forward+ and Clustered Deferred lighting accelerations
TypeScript
-
jackypark9852/fluid-sim
jackypark9852/fluid-sim PublicAn OpenGL implementation of GDC2003 "Real-Time Fluid Dynamics for Games"
C++
-
Car-Joust
Car-Joust PublicA game made in Unity where two players battle it out in split-screen with jousting cars.
C#
If the problem persists, check the GitHub status page or contact support.


