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Ser-Avi/README.md
  • 👋 Hi, I’m @Ser-Avi
  • 👀 I’m interested in the intersection of Computer Science and the Arts and Humanities.
  • 🌱 I’m currently studying Computer Graphics and Game Technology at the University of Pennsylvania.

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  1. rubenaryo/Cumulus rubenaryo/Cumulus Public

    A DirectX 12 project for real-time enabled cloud simulation and interactivity.

    C++ 8

  2. CUDA-Path-Tracer CUDA-Path-Tracer Public

    Forked from CIS5650-Fall-2025/Project3-CUDA-Path-Tracer

    A path tracer built in CUDA supporting PBR, gLTF importing, fast BVHs, texture and material mapping, and more.

    C++

  3. TreeVigorate TreeVigorate Public

    A Maya plugin for artist-driven procedural tree generation

    C++

  4. WebGPU-ForwardPlus-and-Clustered-Deferred-Lighting WebGPU-ForwardPlus-and-Clustered-Deferred-Lighting Public

    Forked from CIS5650-Fall-2025/Project4-WebGPU-Forward-Plus-and-Clustered-Deferred

    A WebGPU Sponza scene with point lights, showing Forward+ and Clustered Deferred lighting accelerations

    TypeScript

  5. jackypark9852/fluid-sim jackypark9852/fluid-sim Public

    An OpenGL implementation of GDC2003 "Real-Time Fluid Dynamics for Games"

    C++

  6. Car-Joust Car-Joust Public

    A game made in Unity where two players battle it out in split-screen with jousting cars.

    C#