Adds encounter zone levels to cell names and map markers — so you know what you're walking into!
This patcher injects encounter zone levels into cell and/or map marker names across your load order. You’ll get a heads-up on how strong enemies will be before entering a location — no more getting steamrolled by surprise deathtraps.
Examples (vanilla zones):
- Embershard Mine → Embershard Mine (Levels 6 to 10)
- Forelhost → Forelhost (Level 24+)
TL;DR: They control enemy level scaling — knowing them means smarter exploration.
Each location in Skyrim has an encounter zone with a minimum (and sometimes max) level. That zone determines enemy strength:
- Enemies scale with you within the zone’s level range.
- Below the min level? Enemies still meet that min.
- Above the max? They stop scaling and stay capped.
So Embershard Mine (6–10) is tough at level 1 but a cakewalk at level 20.
Forelhost, with a min level of 24 and no cap, will happily kick your level 5 teeth in.
Because right now, nothing warns you. You just walk into Forelhost thinking “cool, a Nordic ruin,” and get obliterated by super-Draugr. This patcher fixes that.
It shows you the enemy level range for each zone before you enter, either:
- In the location name when you enter the cell
- On the world map via map markers
No surprises. No early deaths. Just informed dungeon-diving.
Pair this with Encounter Zone Informer for in-game pop-up warnings, or mods that improve zone design like OWL and MorrowLoot.
This patcher is a modernized Synthesis update of:
- Cell Encounter Levels in Name by hishutup
- UPF Patcher – See the Encounter Zone level in the name of the zone by mickthompson4000
Thanks to both for the original ideas and code inspiration!