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Predict Glow: Fix L4D1 support#33

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jensewe wants to merge 4 commits into
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predict_glow
Open

Predict Glow: Fix L4D1 support#33
jensewe wants to merge 4 commits into
masterfrom
predict_glow

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@jensewe

@jensewe jensewe commented Oct 17, 2022

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Fix:

  • Fixed the glow entity used in L4D1.
  • Fixed an issue where glow doesn't disappear when "!voteboss" reported tank disabled.

Change:

  • Added game original check for "info_zombie_border" (L4D2 Only).
  • Minor code changes.

Big thanks to @fbef0102 for coding L4D1 supports.

Fix:
- Fixed the glow entity used in L4D1.
- Fixed an issue where glow doesn't disappear when "!voteboss" reported tank disabled.

Change:
- Added game original check for "info_zombie_border" (L4D2 Only).
- Minor code changes.

Big thanks to @fbef0102 for coding L4D1 supports.
- Also credit my man for the changes.
- Maps like c3m1, Suicide Blitz chapter 2 use ZombieBorder to block spawns from inaccessible areas that need events to recover. Obviously it will eventually be gone and Survivors will spawn bosses as normal. So there's no need for it.
@salumpeks123

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l4d_comp_skeet plugin crashes my server

@jensewe

jensewe commented Jun 1, 2024

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l4d_comp_skeet plugin crashes my server

Updated. Please open an issue instead.

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2 participants