Conversation
Feature: - New phrases to translate ready panels. (EN, CHI for now) - New ConVar "l4d_ready_swap_footers" to swap locations of command footers and native footers on panel. Fix: - Fixed load failure for double registering "IsPlayerReady". - Fixed playing secret effects when unready. Change: - Shortened window for afk detection from 15.0s to 7.7s :)
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hello forgetest. |
I think it's ready to go in terms of the basic functionalities, but there are a few problems regarding the custom ready feature that I recently have no time to deal with. Not so long but not short either, perhaps after half a month I will be back on it as well as the pause refactoring. |
thank you for your response. |
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To be honest, I didn't test since I don't have my folk to ready on the other team, but nothing in ready checking has changed literally. Please let me know if you find anything wrong.
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It seems that currently readyup dosen't support coop mode... I made a little change to make it possible. If you don't mind it I would like to create a pull request if this change dosen't affect your current work... :) |
Sure. I was stuck at some issues for quite a lot of time and it really feels like my passion on this has gone. |
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Hello, recently added this version of readyup on servers. Hope this information will be useful. |
Major features:
StartCustomReadyUp.Fix: