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PBF in Unity

Replicate Position Based Fluids by M. Macklin and M. Muller in Unity using C# scripts and compute shaders.

Results

Dam break

External Forces

Particles Injection

Interact with Mesh

Reference

Miles Macklin and Matthias Müller. 2013. Position based fluids. ACM Trans. Graph. 32, 4, Article 104 (July 2013), 12 pages. https://doi.org/10.1145/2461912.2461984

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