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Zane Riley edited this page Jun 20, 2017
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1 revision
Mobs that kill a player get promoted
Since mobs don't often kill players, we may need to randomly create named mobs at a random promotion level to keep things interesting
Promotion
Receives a name and title (i.e. Zombo the Brave)
Receives a bump in stats (HP, attack power, etc.)
Receives a random piece of armor or weapon, if applicable
Every two promotions, the mob will become larger (i.e. two promotions = 1.2x scale, four promotions = 1.5x scale, etc.)
Stacks up to six times
Style of kill
Ideally, the method of killing will inform the title and armor, such as if the player was killed by a zombie in the water, the zombie's title may be "the Seafaring" and he would get a helmet with Respiration
Demotion
A promoted mob will get demoted if killed by a player
If the mob is killed back down to rank 0, the named mob disappears
Named Mob limit
May need to limit the number of named mobs for performance
Technical solutions
Rather than never despawning a named mob, each chunk will keep a record of named mobs and will apply the appropriate tags to a randomly spawned mob of the right type