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Currently ShadingZen only run on Android, would be interesting to refactor the library so that it can be used in Windows, MacOS and Linux and Android. It requires some reworking on Resources, the OpenGL Renderer, and all RenderTasks. Best library so far with OpenGL bindings in all those platforms is JOGL2.
No due date•0/7 issues closed- No due date
This version adds stability and a few more advanced features towards a more professional 3D engine for Java.
No due date•0/6 issues closedPrimary goal for this milestone is to provide better documentation, ranging from API documentation to useful examples for the wiki. Secondary goals are to improve performance, mainly in areas where we can use object pools to avoid garbage collection frame rate drops.
No due date•22/24 issues closedSupport shadowmapping requires of some engine refactoring and to add the concept of lights. - Refactor engine to support rendering the scene to a texture. - Add light actors to the collection of stock Actors. - The engine must let the user to be able to pick the light that contributes to the shadowmap or let the engine pick one based of contribution of lights at a given scene point.
No due date•1/5 issues closed