Vincent-Law/Code-Name-BHG
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Project Design Document 03/18/2023 Daniel/Vincent Project Concept 1 Player Control You control a A Single Character in this Top Down game where WASD makes the player Move on a 2d plane 2 Basic Gameplay During the game, Enemies appear from Off and on screen and the goal of the game is to Kill enemies, progress levels, pickup permanent powerups. 3 Sound & Effects There will be sound effects Gun sounds, enemy sounds, powerup, walking, menu sounds, music and particle effects Gun shots, enemy deaths, [optional] There will also be description of any other expected special effects or animation in the project. 4 Gameplay Mechanics As the game progresses, Player dies and starts over making it Replayable [optional] There will also be At least 2 levels 5 User Interface The Health will decrease whenever Damage is taken At the start of the game, the title “Working title will appear and the game will end when Beat boss 6 Other Features Any other notes about the project that you don’t feel were addressed in the above. Project Timeline Milestone Description Due #1 * Tile set implementation, Player Movement 03/19 #2 * Functional feature(s) by milestone #2 mm/dd #3 * Functional feature(s) by milestone #3 mm/dd #4 * Functional feature(s) by milestone #4 mm/dd #5 * Functional feature(s) by milestone #5 mm/dd Backlog * Feature on backlog - not a part of the minimum viable product * Feature on backlog - not a part of the minimum viable product * Feature on backlog - not a part of the minimum viable product mm/dd Project Sketch