[pull] master from SirPlease:master#150
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Thanks to Alan for reminding me to double check what I ship 😅
* Add a fallback for breakable hittables Fix: - Hittable pieces will now make a new entry if the breakable parent doesn't have one, to resolve potential overhit issues. * Fallback to classname check and remove `OnEntityDestroyed` Change: - Added back the classname check in `OnTakeDamage`, and remove unnecessary resetting in `OnEntityDestroyed`. - Minor debug message changes.
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