Street Fighter 6 Mod Update#573
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Pull request overview
This PR updates the RenoDX Street Fighter 6 mod for the 5/28 “Ingrid” game update by overhauling the SF6 post-processing shader set and tonemapping/grading flow, plus updating addon-side settings/injection and swapchain behavior to support the new pipeline.
Changes:
- Refactors SF6 shader grading/tonemap pipeline (new
ApplyCustomGrade*,HDRTonemap, and a simplifiedTonemap(color)entrypoint) and applies it across multiple postprocess shaders. - Adds new postprocess shader replacements (05/06/07) and adjusts existing ones (01/02) to use the new flow and intermediate-pass logic.
- Updates the SF6 addon to new settings (including saturation correction), new shader scheduling callbacks, and HDR10/swapchain upgrade configuration.
Reviewed changes
Copilot reviewed 10 out of 14 changed files in this pull request and generated 3 comments.
Show a summary per file
| File | Description |
|---|---|
| src/games/streetfighter6/shared.h | Extends shader injection data and defines new macros used by updated SF6 shader pipeline. |
| src/games/streetfighter6/common.hlsl | Introduces new grading/tonemap helpers (ApplyCustomGrade1/2, HDRTonemap, Tonemap(color)) and updates final output path. |
| src/games/streetfighter6/postprocess01_0x4E55C17E.ps_6_6.hlsl | Integrates the new grading/tonemap approach and uses SF6_POST_PROCESS_03 gating for intermediate pass. |
| src/games/streetfighter6/postprocess02_0xC58C0B1E.ps_6_6.hlsl | Integrates the new grading/tonemap approach and switches to the new Tonemap(color) call. |
| src/games/streetfighter6/postprocess04_0xD01C226D.ps_6_6.hlsl | Removes the prior postprocess04 shader implementation. |
| src/games/streetfighter6/postprocess05_0xD4F30207.ps_6_6.hlsl | New shader replacement implementing updated tonemap/grading + intermediate pass behavior. |
| src/games/streetfighter6/postprocess06_0x7D28E89E.ps_6_6.hlsl | New shader replacement implementing updated tonemap/grading + intermediate pass behavior. |
| src/games/streetfighter6/postprocess07_0xC752540A.ps_6_6.hlsl | New shader replacement implementing updated tonemap/grading + intermediate pass behavior (incl. radial blur path). |
| src/games/streetfighter6/final_0xFD9D7A88.ps_6_6.hlsl | Simplifies final output to FinalOutput() path and comments out legacy gamma-limit logic. |
| src/games/streetfighter6/addon.cpp | Updates injection/settings (new saturation correction), introduces postprocess callbacks, adds HDR10/swapchain upgrade configuration, and introduces per-frame postprocess flags. |
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| renodx::utils::settings::UpdateSetting("ToneMapPeakNits", 203.f); | ||
| renodx::utils::settings::UpdateSetting("ToneMapGameNits", 203.f); | ||
| renodx::utils::settings::UpdateSetting("ToneMapUINits", 203.f); | ||
| renodx::utils::settings::UpdateSetting("ColorGradeSaturationCorrection", 0.f); |
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| ShaderInjectData shader_injection; | ||
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| renodx::mods::shader::CustomShaders custom_shaders = {__ALL_CUSTOM_SHADERS}; | ||
| float post_process_02 = 0.f; | ||
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| ShaderInjectData shader_injection; | ||
| float post_process_03 = 0.f; |
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| shader_injection.sf6_post_process_02 = post_process_02; | ||
| shader_injection.sf6_post_process_03 = post_process_03; | ||
| post_process_02 = 0.f; | ||
| post_process_03 = 0.f; |
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This pull request includes all my major overhauls to the SF6 mod and is up to date for the 5/28 Ingrid game update.