A simple Virtual Reality proof-of-concept app written in Swift for iOS 8. SceneKit is used to generate a scene containing a bouncing ball, and a flame particle effect. Core Motion is used to track the user's head movements.
You'll need some kind of head-mount (maybe Google Cardboard?) or a pair of loupes, and an iPhone 6 (smaller iPhones aren't big enough in this author's opinion.)
VR-iOS-Experiment Copyright © 2014 Steven Saunders
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.