MuJoCo bindings and high-level wrappers for the Rust programming language. Includes a Rust-native viewer and also bindings to a modified C++ one.
MuJoCo is a general purpose physics simulator.
More detailed documentation is available at the:
This library uses FFI bindings to MuJoCo 3.3.7.
Rust version 1.88 or newer is required.
For installation, see the guide book.
The guide book also contains information on how to configure MuJoCo. MuJoCo-rs cannot fully configure it itself due to MuJoCo being a shared C library. As a result you may encounter load-time errors about missing libraries.
Information on how to configure MuJoCo and resolve these issues is available here.
MuJoCo-rs tries to stay close to the MuJoCo's C API, with a few additional features for ease of use. The main features on top of MuJoCo include
-
Safe wrappers around structs:
- Automatic allocation and cleanup.
- Lifetime guarantees.
-
Methods as function wrappers.
-
Easy manipulation of simulation data via attribute views.
-
High-level model editing.
-
Visualization:
- Renderer: offscreen rendering to array or file.
- Viewer: onscreen visualization of the 3D simulation.
Screenshot of the built-in Rust viewer. Showing scene from MuJoCo's menagerie.

Optional Cargo features can be enabled:
-
viewer: enables the Rust-native MuJoCo viewer.viewer-ui: enables the (additional) user UI within the viewer. This also allows users to add customeguiwidgets to the viewer.
-
cpp-viewer: enables the Rust wrapper around the C++ MuJoCo viewer. This requires static linking to a modified fork of MuJoCo, as described in installation. -
renderer: enables offscreen rendering for writing RGB and depth data to memory or file.renderer-winit-fallback: enables the invisible window fallback (based on winit) when offscreen rendering fails to initialize. Note that true offscreen rendering is only available on Linux platforms when the video driver supports it. On Windows and MacOS, this feature must always be enabled when therendererfeature is enabled.
-
auto-download-mujoco: MuJoCo dependency will be automatically downloaded to the specified path.- This is only available on Linux and Windows.
- The environmental variable
MUJOCO_DOWNLOAD_DIRmust be set to the absolute path of the download location. - Downloaded MuJoCo library is still a shared library. See installation for information on complete configuration.
By default, viewer, viewer-ui, renderer, and renderer-winit-fallback are enabled.
This example shows how to launch the viewer and print the coordinates
of a moving ball to the terminal.
Other examples can be found under the examples/ directory.
//! Example of using views.
//! The example shows how to obtain a [`MjJointInfo`] struct that can be used
//! to create a (temporary) [`MjJointView`] to corresponding fields in [`MjData`].
use std::time::Duration;
use mujoco_rs::viewer::MjViewer;
use mujoco_rs::prelude::*;
const EXAMPLE_MODEL: &str = "
<mujoco>
<worldbody>
<light ambient=\"0.2 0.2 0.2\"/>
<body name=\"ball\">
<geom name=\"green_sphere\" size=\".1\" rgba=\"0 1 0 1\" solref=\"0.004 1.0\"/>
<joint name=\"ball_joint\" type=\"free\"/>
</body>
<geom name=\"floor1\" type=\"plane\" size=\"10 10 1\" euler=\"15 4 0\" solref=\"0.004 1.0\"/>
<geom name=\"floor2\" type=\"plane\" pos=\"15 -20 0\" size=\"10 10 1\" euler=\"-15 -4 0\" solref=\"0.004 1.0\"/>
</worldbody>
</mujoco>
";
fn main() {
/* Load the model and create data */
let model = MjModel::from_xml_string(EXAMPLE_MODEL).expect("could not load the model");
let mut data = model.make_data(); // or MjData::new(&model);
/* Launch a passive Rust-native viewer */
let mut viewer = MjViewer::launch_passive(&model, 0)
.expect("could not launch the viewer");
/* Create the joint info */
let ball_info = data.joint("ball_joint").unwrap();
/* Obtain the timestep through the wrapped mjModel */
let timestep = model.opt().timestep;
while viewer.running() {
/* Step the simulation and sync the viewer */
viewer.sync(&mut data);
data.step();
/* Obtain the view and access first three variables of `qpos` (x, y, z) */
let xyz = &ball_info.view(&data).qpos[..3];
println!("The ball's position is: {xyz:.2?}");
std::thread::sleep(Duration::from_secs_f64(timestep));
}
}