Implement shields (complete vanilla)#1248
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HashimTheArab wants to merge 16 commits into
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Codex ran for 4 hours off 1 prompt to build this (draft PR). More than half of this is tests, the code needs to be cleaned up a bit and remove redundant tests
Overview
Implements vanilla shield gameplay end-to-end: registers a new minecraft:shield item (offhand, durability/repair) and adds player-side shield blocking state driven by auth input and item-use, including warm-up delay, facing checks, durability loss, axe disable cooldown, recoil, and shield-block sound/metadata.
Extends combat interactions so shields can block melee/projectile/explosion damage and deflect projectiles (skipping hit effects/callbacks on deflection), while explosions now carry origin/source and a shield-blockability flag.
Updates TNT/explosion plumbing to preserve chain attribution and shield-blockability across primed TNT spawns (new optional EntityRegistryConfig.TNTWithSource, TNT entity behaviour/NBT support, and block TNT ignition/explosion source handling), plus ensures held/offhand inventory mutations refresh derived held-item/shield state via session transaction handlers.