Update snap to ground documentation to match implementation #136
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I'm writing a game that makes use of rapier, and I was scratching my head for quite a while trying to figure out why snap to ground wasn't working. Turned out to be because of this line of code. Whereas the docs say that snapping to ground requires no up component, the implementation actually requires it to be less than
-1e-5. I had been setting it to 0 when grounded, thus the confusion.