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1 change: 1 addition & 0 deletions README.md
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Expand Up @@ -216,6 +216,7 @@ Third-party plugins built by the community. [PRs welcome](#contributing)!
- [GrayMatter](https://github.com/ValkyrLabs/GrayMatter) - Durable memory and shared graph state for Codex and OpenClaw agents, with live ValkyrAI schema awareness.
- [Hera Agent Godot](https://github.com/NotNull92/hera-agent-godot) - Drives a live Godot 4.x editor through the low-token Hera CLI — scene, node, and signal edits, play control, and runtime QA with verifiable compact JSON output, with the companion addon published on the official Godot Asset Store.
- [Hera Agent Unity](https://github.com/NotNull92/hera-agent-unity) - Controls and verifies a live Unity Editor through a low-token CLI, with scene, asset, Inspector, Play Mode, test, screenshot, and runtime C# workflows for Codex and other coding agents.
- [Herdr Codex Subagents](https://github.com/arvkonstantin/herdr-codex-subagents) - Opens a read-only Herdr pane for every Codex subagent and closes it when the work is done.
- [HOL Guard Plugin](https://github.com/hashgraph-online/hol-guard-plugin) - AI antivirus workflow for Codex, Claude Code, Cursor, Gemini, OpenCode, MCP servers, skills, and plugin release checks with local approvals and receipts.
- [Honcho](https://github.com/plastic-labs/codex-honcho) - Persistent cross-session memory for Codex powered by Honcho — lifecycle hooks capture each session and inject relevant context back at session start, so Codex remembers your preferences, projects, and decisions across restarts.
- [HOTL Plugin](https://github.com/yimwoo/hotl-plugin) - Human-on-the-Loop AI coding workflow plugin for Codex, Claude Code, and Cline with structured planning, review, and verification guardrails.
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