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This is my Bachelor Thesis for the course Informatics: Games Engineering at the Technical University of Munich. It features a CUDA Heightmap raytracer for LiDAR files larger than the primary memory. It was tested with 50GB .las files
This is my Bachelor Thesis for the course Informatics: Games Engineering at the Technical University of Munich. It features a CUDA Heightmap raytracer for LiDAR files larger than the primary memory. It was tested with 50GB .las files