Added a scriptable option for selecting Unity installation#7
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To a certain extent, isn't this already available by defining a Unity installation with: And as long as the job has "unity_version_dirname", then it will expand that variable. I know this works (as currently using it), curious what else this PR is adding ... (macro?) |
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Hi, We use a Groovy script to dynamically create the define, say
On Sat, Jun 4, 2016 at 12:13 AM, Brenton B notifications@github.com wrote:
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I haven't tried using "Inject Env Vars" in conjunction with Unity3d yet, but we have a setup operating in production that takes in a parameter for the Unity version, then the unity3d plugin itself has the named install directory using that parameter ... and it works. Mind you, this is a fairly simple setup. |
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That would be something we direly need too. Is this still functioning ? I tried to reproduce @Brantone setup to no avail. Did you use "Inject Env Vars" to make it work ? |
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Hi @monsieurh.
We still use the patched version daily, but I haven't updated the Unity3d
plugin in ages because the pull request was not accepted.
…On Mon, Jun 24, 2019 at 4:40 PM monsieurh ***@***.***> wrote:
That would be something we direly need too. Is this still functioning ? I
tried to reproduce @Brantone <https://github.com/Brantone> setup to no
avail. Did you use "Inject Env Vars" to make it work ?
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Any chance of accepting this pull request? It makes the Unity installation scriptable by accepting environment variables. There seems to be quite a few people needing this behaviour. |
Can use environment and build variables, instead of selecting from a static drop-down box. Should still point to a name in the global Unity3d installations. Standard behaviour until used.