Attempting to build pong, one byte at a time.
- edit the assembly file with content changes:
src/pong.asm - if you're on Windows run
build.batelse, runMakefileto compile - open
pong.neswith Nintaco emulator or similar
- An assembler/linker (ca65 and ld65)
- An emulator (Nintaco)
- A graphics tool that can read/save NES formatted images (NESTool)
Instructions for how to install requirements can be found in Kevin Zurawel's Famicom Party, chapter 3, which is a great resource.