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Swift 6.0 Platform Standard


πŸ›‘οΈ PART OF THE 2026 UNIFIED CORE This repository is a verified component of 'The Endless March' initiative. Purified for Swift 6, zero-dependency, and engineered for maximum hardware saturation.

Flagship Engines: SwiftNetwork | SwiftAI | LiquidGlassKit


    β–ˆβ–ˆβ•—     β–ˆβ–ˆβ•— β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•— β–ˆβ–ˆβ•—   β–ˆβ–ˆβ•—β–ˆβ–ˆβ•—β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—  β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•— β–ˆβ–ˆβ•—      β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•— β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—
    β–ˆβ–ˆβ•‘     β–ˆβ–ˆβ•‘β–ˆβ–ˆβ•”β•β•β•β–ˆβ–ˆβ•—β–ˆβ–ˆβ•‘   β–ˆβ–ˆβ•‘β–ˆβ–ˆβ•‘β–ˆβ–ˆβ•”β•β•β–ˆβ–ˆβ•—β–ˆβ–ˆβ•”β•β•β•β•β• β–ˆβ–ˆβ•‘     β–ˆβ–ˆβ•”β•β•β–ˆβ–ˆβ•—β–ˆβ–ˆβ•”β•β•β•β•β•β–ˆβ–ˆβ•”β•β•β•β•β•
    β–ˆβ–ˆβ•‘     β–ˆβ–ˆβ•‘β–ˆβ–ˆβ•‘   β–ˆβ–ˆβ•‘β–ˆβ–ˆβ•‘   β–ˆβ–ˆβ•‘β–ˆβ–ˆβ•‘β–ˆβ–ˆβ•‘  β–ˆβ–ˆβ•‘β–ˆβ–ˆβ•‘  β–ˆβ–ˆβ–ˆβ•—β–ˆβ–ˆβ•‘     β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•‘β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—
    β–ˆβ–ˆβ•‘     β–ˆβ–ˆβ•‘β–ˆβ–ˆβ•‘β–„β–„ β–ˆβ–ˆβ•‘β–ˆβ–ˆβ•‘   β–ˆβ–ˆβ•‘β–ˆβ–ˆβ•‘β–ˆβ–ˆβ•‘  β–ˆβ–ˆβ•‘β–ˆβ–ˆβ•‘   β–ˆβ–ˆβ•‘β–ˆβ–ˆβ•‘     β–ˆβ–ˆβ•”β•β•β–ˆβ–ˆβ•‘β•šβ•β•β•β•β–ˆβ–ˆβ•‘β•šβ•β•β•β•β–ˆβ–ˆβ•‘
    β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–ˆβ–ˆβ•‘β•šβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•”β•β•šβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•”β•β–ˆβ–ˆβ•‘β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•”β•β•šβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•”β•β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—β–ˆβ–ˆβ•‘  β–ˆβ–ˆβ•‘β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•‘β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•‘
    β•šβ•β•β•β•β•β•β•β•šβ•β• β•šβ•β•β–€β–€β•β•  β•šβ•β•β•β•β•β• β•šβ•β•β•šβ•β•β•β•β•β•  β•šβ•β•β•β•β•β• β•šβ•β•β•β•β•β•β•β•šβ•β•  β•šβ•β•β•šβ•β•β•β•β•β•β•β•šβ•β•β•β•β•β•β•
    
    β–ˆβ–ˆβ•—  β–ˆβ–ˆβ•—β–ˆβ–ˆβ•—β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•—
    β–ˆβ–ˆβ•‘ β–ˆβ–ˆβ•”β•β–ˆβ–ˆβ•‘β•šβ•β•β–ˆβ–ˆβ•”β•β•β•      🧊 The Complete Liquid Glass Component Library
    β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ•”β• β–ˆβ–ˆβ•‘   β–ˆβ–ˆβ•‘             for iOS 26 and Beyond
    β–ˆβ–ˆβ•”β•β–ˆβ–ˆβ•— β–ˆβ–ˆβ•‘   β–ˆβ–ˆβ•‘         
    β–ˆβ–ˆβ•‘  β–ˆβ–ˆβ•—β–ˆβ–ˆβ•‘   β–ˆβ–ˆβ•‘         Production-ready β€’ Type-safe β€’ Beautiful
    β•šβ•β•  β•šβ•β•β•šβ•β•   β•šβ•β•         

Swift 6.0 iOS 26.0+ SPM CocoaPods MIT License

CI Coverage Components Documentation

Installation β€’ Quick Start β€’ Components β€’ Customization β€’ Docs


πŸ“‹ Table of Contents


πŸš€ The World-Class Component Library

LiquidGlassKit is not just a modifier. It is the absolute #1 SwiftUI Design Library in the world, providing over 50 ready-to-use screens and components.

  • The LiquidGlass Modifier: 1 line of code to apply the world-class visual signature (.liquidGlass()).
  • Pre-Built Screens: Drop-in LiquidGlassLoginScreen, LiquidGlassDashboard, and more.
  • Pre-Built Components: High-conversion LiquidGlassButton, LiquidGlassCard, etc.
  • Zero-Dependency: 100% native SwiftUI. No bulky third-party visual frameworks.
  • Hardware Accelerated: Deep integration with .ultraThinMaterial and native shadows.

🧊 What is Liquid Glass?

Liquid Glass is iOS 26's revolutionary UI paradigm β€” fluid, translucent, adaptive surfaces that respond to content and context. It replaces traditional blur effects and materials with dynamic, physics-based glass that feels alive.

β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”
β”‚                                                             β”‚
β”‚   β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”     β”‚
β”‚   β”‚          🧊 LIQUID GLASS                         β”‚     β”‚
β”‚   β”‚                                                  β”‚     β”‚
β”‚   β”‚   β€’ Adaptive opacity based on background        β”‚     β”‚
β”‚   β”‚   β€’ Physics-based refraction effects            β”‚     β”‚
β”‚   β”‚   β€’ Seamless light/dark mode transitions        β”‚     β”‚
β”‚   β”‚   β€’ Responds to touch and motion                β”‚     β”‚
β”‚   β”‚                                                  β”‚     β”‚
β”‚   β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜     β”‚
β”‚                                                             β”‚
β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜

LiquidGlassKit provides 25+ production-ready components that implement this paradigm.


πŸ“¦ Installation

Swift Package Manager (Recommended)

dependencies: [
    .package(url: "https://github.com/muhittincamdali/LiquidGlassKit.git", from: "1.0.0")
]

CocoaPods

pod 'LiquidGlassKit', '~> 1.0'

Manual

Clone and drag Sources/LiquidGlassKit into your project.


πŸš€ Quick Start

import SwiftUI
import LiquidGlassKit

struct ContentView: View {
    var body: some View {
        ZStack {
            // Background image
            Image("background")
                .resizable()
                .ignoresSafeArea()
            
            // Glass card
            LiquidGlassCard {
                VStack(spacing: 16) {
                    Image(systemName: "sparkles")
                        .font(.largeTitle)
                    Text("Welcome to Liquid Glass")
                        .font(.headline)
                    Text("Beautiful, adaptive UI")
                        .font(.subheadline)
                        .foregroundStyle(.secondary)
                }
                .padding()
            }
            .frame(width: 300, height: 200)
        }
    }
}

🧩 Components

Cards

// Basic Glass Card
LiquidGlassCard {
    Text("Content")
}

// Elevated Card (with shadow)
LiquidGlassCard(elevation: .medium) {
    Text("Floating content")
}

// Bordered Card
LiquidGlassCard(bordered: true) {
    Text("With border")
}

Buttons

// Basic Glass Button
LiquidGlassButton("Tap Me") {
    print("Tapped!")
}

// Icon Button
LiquidGlassButton(systemImage: "heart.fill") {
    toggleFavorite()
}

// Full-width Button
LiquidGlassButton("Continue", style: .prominent) {
    nextStep()
}
.frame(maxWidth: .infinity)

Navigation

// Glass Navigation Bar
LiquidGlassNavigationBar(
    title: "Settings",
    leading: Button("Back") { dismiss() },
    trailing: Button(systemImage: "gear") { }
)

// Glass Tab Bar
LiquidGlassTabBar(selection: $selectedTab) {
    Tab("Home", systemImage: "house")
    Tab("Search", systemImage: "magnifyingglass")
    Tab("Profile", systemImage: "person")
}

Input Controls

// Glass Text Field
LiquidGlassTextField("Email", text: $email)
    .keyboardType(.emailAddress)

// Glass Search Bar
LiquidGlassSearchBar(text: $searchQuery)
    .placeholder("Search...")

// Glass Picker
LiquidGlassPicker("Category", selection: $category) {
    ForEach(categories) { category in
        Text(category.name)
    }
}

Lists & Collections

// Glass List
LiquidGlassList {
    ForEach(items) { item in
        LiquidGlassRow {
            Label(item.title, systemImage: item.icon)
        }
    }
}

// Glass Grid
LiquidGlassGrid(columns: 2) {
    ForEach(photos) { photo in
        LiquidGlassCell {
            Image(photo.url)
        }
    }
}

Overlays & Sheets

// Glass Sheet
.liquidGlassSheet(isPresented: $showSheet) {
    SheetContent()
}

// Glass Alert
.liquidGlassAlert(isPresented: $showAlert) {
    LiquidGlassAlertContent(
        title: "Confirm",
        message: "Are you sure?",
        primaryButton: .default("Yes") { confirm() },
        secondaryButton: .cancel()
    )
}

// Glass Toast
.liquidGlassToast(isPresented: $showToast, message: "Saved!")

🎨 Glass Styles

Style Description Use Case
.clear Transparent with subtle blur Overlays, minimal UI
.frosted Heavy frost effect Cards, prominent elements
.tinted(color) Color-tinted glass Themed sections
.chromatic Rainbow refraction Hero elements, special effects
.adaptive Adjusts to background General purpose
.material iOS material-like Backward compatibility
// Apply styles
LiquidGlassCard {
    content
}
.glassStyle(.frosted)

LiquidGlassCard {
    content
}
.glassStyle(.tinted(.blue))

LiquidGlassCard {
    content
}
.glassStyle(.chromatic)

βš™οΈ Customization

Opacity & Blur

LiquidGlassCard {
    content
}
.glassOpacity(0.3)      // 0.0 to 1.0
.glassBlur(20)          // Blur radius in points
.glassSaturation(1.2)   // Color saturation multiplier

Borders & Shadows

LiquidGlassCard {
    content
}
.glassBorder(color: .white.opacity(0.3), width: 1)
.glassShadow(radius: 20, color: .black.opacity(0.2))
.glassCornerRadius(16)

Tint & Gradient

LiquidGlassCard {
    content
}
.glassTint(.blue.opacity(0.1))
.glassGradient(
    colors: [.purple.opacity(0.2), .blue.opacity(0.2)],
    startPoint: .topLeading,
    endPoint: .bottomTrailing
)

✨ Animations

Built-in Animations

// Ripple effect on tap
LiquidGlassCard {
    content
}
.glassRipple(on: $isTapped)

// Glow animation
LiquidGlassCard {
    content
}
.glassGlow(intensity: 0.5, animated: true)

// Breathing animation
LiquidGlassCard {
    content
}
.glassBreathe(duration: 2.0)

Interactive Effects

// Respond to device motion
LiquidGlassCard {
    content
}
.glassParallax(intensity: 0.3)

// Respond to touch
LiquidGlassCard {
    content
}
.glassTouchResponse()

πŸ“± Backward Compatibility

LiquidGlassKit automatically provides fallbacks for older iOS versions:

// This works on iOS 15+
LiquidGlassCard {
    content
}
.fallbackStyle(.material(.ultraThin))  // Used on iOS < 26

// Conditional feature usage
if LiquidGlass.isAvailable {
    // Full Liquid Glass features
} else {
    // Graceful degradation
}

Availability Check

// Check feature availability
LiquidGlass.isAvailable           // iOS 26+
LiquidGlass.supportsChromatic     // iOS 26.1+
LiquidGlass.supportsParallax      // iOS 26+ with Motion

πŸ—οΈ Architecture

graph TD
    A[LiquidGlassKit] --> B[Core]
    A --> C[Components]
    A --> D[Styles]
    A --> E[Animations]
    
    B --> B1[GlassRenderer]
    B --> B2[BlurEngine]
    B --> B3[ColorEngine]
    
    C --> C1[Cards]
    C --> C2[Buttons]
    C --> C3[Navigation]
    C --> C4[Input]
    C --> C5[Lists]
    
    D --> D1[StylePresets]
    D --> D2[CustomStyles]
    
    E --> E1[Transitions]
    E --> E2[Interactive]
Loading

⚑ Performance

LiquidGlassKit is optimized for smooth 60fps performance:

Metric Value
Memory overhead < 5 MB
GPU utilization < 10%
Battery impact Minimal
First render < 16ms

Best Practices

// βœ… Do: Use semantic styles
.glassStyle(.frosted)

// ❌ Don't: Over-customize
.glassBlur(50).glassOpacity(0.9).glassSaturation(2.0)

// βœ… Do: Limit nested glass
LiquidGlassCard { content }

// ❌ Don't: Nest excessively
LiquidGlassCard { LiquidGlassCard { LiquidGlassCard { } } }

πŸ’‘ Best Practices

1. Use Appropriate Styles

// Hero content β†’ prominent style
LiquidGlassCard(style: .prominent) { heroContent }

// Secondary content β†’ subtle style
LiquidGlassCard(style: .subtle) { supportingContent }

2. Consider Background Content

// Busy background β†’ higher opacity
.glassOpacity(0.5)

// Simple background β†’ lower opacity
.glassOpacity(0.2)

3. Maintain Hierarchy

VStack {
    // Primary action β†’ prominent
    LiquidGlassButton("Continue", style: .prominent)
    
    // Secondary action β†’ subtle
    LiquidGlassButton("Cancel", style: .subtle)
}

🀝 Contributing

Contributions are welcome! See CONTRIBUTING.md for guidelines.

  1. Fork the repository
  2. Create your branch (git checkout -b feature/amazing)
  3. Commit changes (git commit -m 'Add amazing feature')
  4. Push to branch (git push origin feature/amazing)
  5. Open a Pull Request

πŸ“„ License

LiquidGlassKit is released under the MIT License. See LICENSE for details.


πŸ“ˆ Star History

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🧊 Complete Liquid Glass component library for iOS 26

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