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ok-elawady/README.md

OMAR KHALED ELAWADY

CG Technical Director • Pipeline TD • Technical Artist • Full-Stack Developer

Building production-ready tools for animation, procedural workflows, pipeline automation, and scalable creative software.


About Me

I am a CG Technical Director / Pipeline TD focused on building tools that help artists work faster, cleaner, and with fewer repetitive tasks.

My work combines computer graphics, software engineering, and production workflows. I build tools for Maya, Houdini, procedural systems, desktop applications, backend services, and artist-facing pipeline utilities.

Before focusing on CG pipeline development, I built production web and mobile applications using Django, Nuxt, Flutter, REST APIs, PostgreSQL, Docker, and cloud deployment workflows. That software background now informs how I design reliable, scalable, artist-friendly production tools.


Technical Toolkit

CG, DCC & Pipeline

Autodesk Maya Houdini Blender Unreal Engine Qt USD

Programming & Tool Development

Python C++ JavaScript TypeScript Dart Bash

Web, Mobile & Backend

Django Vue.js Nuxt Flutter PostgreSQL Redis Tailwind

DevOps & Infrastructure

Git GitHub Docker Linux Cloudflare AWS


Featured Projects

Python / PySide / Maya / AI Pipeline
AI-powered quality control and asset validation tool for Autodesk Maya that bridges deterministic technical pipeline checks with multimodal AI visual review to enforce rigorous production and delivery standards.

C++ / Qt6 / Desktop Tools
High-performance desktop application built with C++ and Qt6, focused on fast interaction, clean UI architecture, and production-style workflows for monitoring render farm workloads.

Python / PySide / Maya / Arnold
Procedural daylight setup tool for Autodesk Maya that generates physically accurate Arnold lighting rigs using real-world time and geolocation data.

C++ / Rendering / Procedural Geometry
CPU-based Signed Distance Field raymarching engine exploring procedural geometry, mathematical rendering, and low-level graphics concepts.


Currently Focused On

  • Pipeline engineering and workflow automation for 3D production.
  • Maya and Houdini tools for artists, lighting, layout, and procedural workflows.
  • Procedural geometry, rendering experiments, and USD-based pipelines.
  • Desktop tools and APIs for creative tools.

Let’s build tools that make production faster, cleaner, and more creative.

Contact Me

Pinned Loading

  1. ArchSun ArchSun Public

    Maya tool for creating and updating an Arnold daylight setup from real-world location, date, time, and north settings.

    Python 1

  2. cpu-sdf-raymarcher cpu-sdf-raymarcher Public

    Python 1

  3. FrameCore FrameCore Public

    Qt-based render farm operations console with job lifecycle management, queue monitoring, and worker orchestration UI

    C++

  4. maya-scene-qc maya-scene-qc Public

    AI-powered Scene Quality Control for Autodesk Maya. Deterministic pipeline validation meets multimodal AI visual review

    Python