SKSE Plugin Component Piping Papyrus Log Output to joels papyrus plugin
This is 10000% Scuffed do not use.
This SKSE dll pipes papyrus debug output to VSCode debug window.
The log viewer portion of https://github.com/joelday/papyrus-debug-server
Dont think its been updated to work with AE so here we are.
Integrates with https://github.com/joelday/papyrus-lang
To lazy to properly submit build system so you just get raw source.
I gave up trying to use an actually DAP so just manually pipe the log output to the websocket server :/
- CMake
- Add this to your
PATH
- Add this to your
- The Elder Scrolls V: Skyrim Special Edition
- Add the environment variable
Skyrim64Pathto point to the root installation of your game directory (the one containingSkyrimSE.exe).
- Add the environment variable
- Vcpkg
- Add the environment variable
VCPKG_ROOTwith the value as the path to the folder containing vcpkg
- Add the environment variable
- Visual Studio Community 2022
- Desktop development with C++
git submodule init
git submodule update
cmake --preset vs2022-windows
cmake --build build --config Release