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Welcome to the wiki for my Minecraft mod library, AKA the Petrolpark Library.
Flags than can be applied to Item Stacks and other objects and will propagate through crafting
Timers that can be attached to Item Stacks to modify them after a given time, no matter what Inventory they are in
A way for mods to detect groupings of Players and store information on these groupings
Manipulation of Loot Table randomness and other RNG to give desired Items
Additional inventory and hotbar slots for the Player
Blocks and Items that have variants craftable from any mod's wood
Data-driven modifications to existing Loot Tables with greater versatility than NeoForge Global Loot Modifiers
Data-driven changes to the world (give Items, XP, unlock Villager Trades)
Levelable "Shops" shared between Teams giving Rewards for randomly-generated Item requests
Additional implementations of vanilla's Number Providers used in Loot Tables and Advancements
Extension of NeoForge Ingredients to include descriptions and Loot Table forcing
Work with automatically-detected "compression" Recipes (e.g. Nuggets <-> Ingots <-> Blocks)
Recycling (page under construction)
Balanced and versatile "uncrafting" API
Gating Recipes for vanilla and modded Items behind Item unlocks
1.3.1, 1.3.2, 1.3.3, 1.3.4
1.4.0, 1.4.1, 1.4.2, 1.4.3, 1.4.4, 1.4.5, 1.4.6, 1.4.7, 1.4.8, 1.4.9, 1.4.10, 1.4.11, 1.4.12, 1.4.13, 1.4.14, 1.4.15, 1.4.16, 1.4.17, 1.4.18, 1.4.19, 1.4.20, 1.4.21, 1.4.22, 1.4.23, 1.4.24, 1.4.25, 1.4.26