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Remove sync workaround in GPUBuffer.map_async() #808

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@almarklein

The workaround:

# Sync up when reading, otherwise the memory may be all zeros.
# See https://github.com/gfx-rs/wgpu-native/issues/305
if sync_on_read and map_mode & lib.WGPUMapMode_Read:
if self._mapped_status[2] == 0 and self._usage & flags.BufferUsage.MAP_READ:
encoder = self._device.create_command_encoder()
command_buffer = encoder.finish()
self._device.queue.submit([command_buffer])

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