[ref:idra/early-game-smelting-rework] Early game smelting rework#931
[ref:idra/early-game-smelting-rework] Early game smelting rework#931
Conversation
LordIdra
commented
Apr 10, 2026
- Obliterate pit kiln
- Buffed steel fluid items
- Buffed igneous composite fluid items (because it's a pain to make)
- Added obsidian fluid items as a precursor to igneous composite which can carry hot fluids
- Added crude alloy furnace which inefficiently manufactures bronze
- Added kiln which substitute functionality of the pit kiln, allows for more efficient bronze smelting and has a 1.5x ore multiplier but needs a lot of fuel, takes time to get hot enough, and outputs molten metal which must be casted
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unable to test due to incompatibility with rebar/merge conflicts |
Works just fine for me, did you check out the corresponding base branch..? |
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Ah didn't realize there was one |
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Kiln just takes any vanilla fuel - I figured it wouldn't be necessary to display I don't think it gets hot too quickly when you consider that it's burning fuel the whole time it's warming up and smelting but idk |
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When I left-click on bronze to view the recipes, the Crude Alloy Furnace isn't there, but crafting bronze in the furnace works The recipes in the Kiln seem unbalanced. All recipes with crushed raw ore yield 3000 mB, which is nearly 21 ingots from just 2 crushed raw ores (the same applies to liquid bronze), Also, could you fix the custom_model_data for |
